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authorRaymaekers Luca <raymaekers.luca@gmail.com>2024-12-07 19:17:33 +0100
committerRaymaekers Luca <luca@spacehb.net>2025-01-07 18:51:21 +0100
commit0574f5a7c5159a2ae1d7d2182cec982509947db9 (patch)
tree2a9678fd39bcf8ead03c7ee979caf668f2f17892 /ui.h
parent4aec2e1331650cabb966bbf24ed83f76cbbe9912 (diff)
checkpoint
Diffstat (limited to 'ui.h')
-rw-r--r--ui.h730
1 files changed, 534 insertions, 196 deletions
diff --git a/ui.h b/ui.h
index bdb4167..078a456 100644
--- a/ui.h
+++ b/ui.h
@@ -1,4 +1,14 @@
-#include "chatty.h"
+#ifndef UI_H
+#define UI_H
+
+/* Macro's */
+
+#include <stdint.h>
+#include <stdbool.h>
+#include "termbox2.h"
+#include "arena.h"
+
+/* Types */
// Format option at a position in raw text, used when iterating to know when to toggle a color
// option.
@@ -18,24 +28,535 @@ typedef struct {
u32 Len;
} raw_result;
+// Rectangle
+typedef struct {
+ s32 X, Y, W, H;
+} rect;
+
+// Characters to use for drawing a box
+// See DrawBox() for an example
+typedef struct {
+ wchar_t ur, ru, rd, dr, lr, ud;
+} box_characters;
+
+/* Functions */
+
+bool IsInRect(rect Rect, s32 X, s32 Y);
+bool is_whitespace(u32 ch);
+bool is_markdown(u32 ch);
+void tb_print_wrapped(u32 X, u32 Y, u32 XLimit, u32 YLimit, u32* Text, u32 Len);
+void tb_print_markdown(u32 X, u32 Y, u32 fg, u32 bg, u32* Text, u32 Len);
+u32 tb_print_wrapped_with_markdown(u32 XOffset, u32 YOffset, u32 fg, u32 bg,
+ u32* Text, u32 Len,
+ u32 XLimit, u32 YLimit,
+ markdown_formatoptions MDFormat);
+raw_result markdown_to_raw(Arena* ScratchArena, wchar_t* Text, u32 Len);
+markdown_formatoptions preprocess_markdown(Arena* ScratchArena, wchar_t* Text, u32 Len);
+
+/* Input Box UI */
+
+// assumes TEXTBOX_MAX_INPUT to be set
+//
+// #define TEXTBOX_MAX_INPUT 128
+
+#define TEXTBOX_PADDING_X 1
+#define TEXTBOX_BORDER_WIDTH 1
+#define TEXTBOX_MIN_WIDTH TEXTBOX_PADDING_X * 2 + TEXTBOX_BORDER_WIDTH * 2 + 1;
+#define TEXTBOXFROMBOX(Box) \
+ { \
+ .X = Box.X + TEXTBOX_BORDER_WIDTH + TEXTBOX_PADDING_X, \
+ .Y = Box.Y + TEXTBOX_BORDER_WIDTH, \
+ .W = Box.W - TEXTBOX_BORDER_WIDTH * 2 - TEXTBOX_PADDING_X * 2, \
+ .H = Box.H - TEXTBOX_BORDER_WIDTH * 2 \
+ }
+
+void DrawBox(rect Rect, box_characters *Chars);
+void DrawTextBox(rect TextR, wchar_t *Text, u32 TextLen);
+void DrawTextBoxWrapped(rect TextR, wchar_t *Text, u32 TextLen);
+void TextBoxScrollLeft(rect Text, u32 *TextOffset);
+void TextBoxScrollRight(rect Text, u32 *TextOffset);
+void TextBoxDelete(wchar_t* Text, u64 Pos);
+void TextBoxInsert(wchar_t *Input, u32 InputPos, u32 InputLen, wchar_t ch);
+u32 TextBoxKeypress(struct tb_event ev,
+ rect TextR, wchar_t *Text, u32 *TextLenPtr, u32 TextPos, u32 *TextOffsetPtr);
+
+// Draw box along boundaries in Rect with optional Chars.
+void
+DrawBox(rect Rect, box_characters *Chars)
+{
+ wchar_t ur, ru, rd, dr, lr, ud;
+ if (!Chars)
+ {
+ ur = L'╭';
+ ru = L'╯';
+ rd = L'╮';
+ dr = L'╰';
+ lr = L'─';
+ ud = L'│';
+ }
+ else
+ {
+ ur = Chars->ur;
+ ru = Chars->ru;
+ rd = Chars->rd;
+ dr = Chars->dr;
+ lr = Chars->lr;
+ ud = Chars->ud;
+ }
+
+ Rect.H--;
+ Rect.W--;
+
+ tb_printf(Rect.X, Rect.Y, 0, 0, "%lc", ur);
+ for (s32 X = 1; X < Rect.W; X++)
+ {
+ tb_printf(Rect.X + X, Rect.Y, 0, 0, "%lc", lr);
+ }
+ tb_printf(Rect.X + Rect.W, Rect.Y, 0, 0, "%lc", rd);
+
+ // Draw vertical bars
+ for (s32 Y = 1; Y < Rect.H; Y++)
+ {
+ tb_printf(Rect.X, Rect.Y + Y, 0, 0, "%lc", ud);
+ tb_printf(Rect.X + Rect.W, Rect.Y + Y, 0, 0, "%lc", ud);
+ }
+
+ tb_printf(Rect.X, Rect.Y + Rect.H, 0, 0, "%lc", dr);
+ for (s32 X = 1; X < Rect.W; X++)
+ {
+ tb_printf(Rect.X + X, Rect.Y + Rect.H, 0, 0, "%lc", lr);
+ }
+ tb_printf(Rect.X + Rect.W, Rect.Y + Rect.H, 0, 0, "%lc", ru);
+}
+
+// SCROLLING
+// ╭──────────╮ ╭──────────╮ Going Left on the first character scrolls up.
+// │ █3 4 │ => │ 1 2█ │ Cursor on end of the top line.
+// │ 5 6 │ │ 3 4 │
+// ╰──────────╯ ╰──────────╯
+//
+// ╭──────────╮ ╭──────────╮ Going Right on the last character scrolls down.
+// │ 1 3 │ => │ 2 4 │ Puts cursor on start of the bottom line.
+// │ 2 4█ │ │ █ │
+// ╰──────────╯ ╰──────────╯
+//
+// ╭──────────╮ ╭──────────╮ Going Down on bottom line scrolls down.
+// │ 1 3 │ => │ 2 4 │ Cursor stays on bottom line.
+// │ 2 █ 4 │ │ █ │
+// ╰──────────╯ ╰──────────╯
+//
+// ╭──────────╮ ╭──────────╮ Going Up on top line scrolls up.
+// │ 3 █ 4 │ => │ 1 █ 2 │ Cursor stays on top line.
+// │ 5 6 │ │ 3 5 │
+// ╰──────────╯ ╰──────────╯
+//
+// In code this translates to changing global.cursor_{x,y} and TextOffset accordingly.
+
+// Scroll one character to the left
+void
+TextBoxScrollLeft(rect Text, u32 *TextOffset)
+{
+ // If text is on the first character of the box scroll up
+ if (global.cursor_x == Text.X &&
+ global.cursor_y == Text.Y)
+ {
+ global.cursor_x = Text.X + Text.W - 1;
+ global.cursor_y = Text.Y;
+
+ *TextOffset -= Text.W;
+ }
+ else
+ {
+ if (global.cursor_x == Text.X)
+ {
+ // Got to previous line
+ global.cursor_x = Text.X + Text.W - 1;
+ global.cursor_y--;
+ }
+ else
+ {
+ global.cursor_x--;
+ }
+ }
+}
+
+// Scroll one character to the right
+void
+TextBoxScrollRight(rect Text, u32 *TextOffset)
+{
+ // If cursor is on the last character scroll forwards
+ if (global.cursor_x == Text.X + Text.W - 1 &&
+ global.cursor_y == Text.Y + Text.H - 1)
+ {
+ global.cursor_x = Text.X;
+ global.cursor_y = Text.Y + Text.H - 1;
+
+ *TextOffset += Text.W;
+ }
+ else
+ {
+ global.cursor_x++;
+ if (global.cursor_x == Text.X + Text.W)
+ {
+ global.cursor_x = Text.X;
+ global.cursor_y++;
+ }
+ }
+}
+
+
+// Delete a character in Text at Pos
+void
+TextBoxDelete(wchar_t* Text, u64 Pos)
+{
+ memmove(Text + Pos,
+ Text + Pos + 1,
+ (TEXTBOX_MAX_INPUT - Pos - 1) * sizeof(*Text));
+}
+
+// Insert a ev.ch in Input at InputPos
+void
+TextBoxInsert(wchar_t *Input, u32 InputPos, u32 InputLen, wchar_t ch)
+{
+ if (InputPos < InputLen)
+ {
+ memmove(Input + InputPos,
+ Input + InputPos - 1,
+ (InputLen - InputPos + 1) * sizeof(*Input));
+ }
+ Input[InputPos] = ch;
+}
+
+// Handle the key event ev changing Text, TextLenPtr, and TextOffsetPtr accordingly.
+// InputPos is the position in the Input relating to the cursor position.
+// TextR is the bounding box for the text.
+//
+// Returns non-zero when a key event was handled.
+//
+// TODO: pass by value and return struct with updated values
+u32
+TextBoxKeypress(struct tb_event ev, rect TextR,
+ wchar_t *Text, u32 *TextLenPtr, u32 TextPos, u32 *TextOffsetPtr)
+{
+ u32 Result = 1;
+
+ u32 TextLen = *TextLenPtr;
+ u32 TextOffset = *TextOffsetPtr;
+
+ switch (ev.key)
+ {
+
+ // Delete character backwards
+ case TB_KEY_CTRL_8:
+ // case TB_KEY_BACKSPACE2:
+ {
+ if (TextPos == 0) break;
+
+ TextBoxDelete(Text, TextPos - 1);
+ TextLen--;
+
+ TextBoxScrollLeft(TextR, &TextOffset);
+
+ } break;
+
+ // Delete character forwards
+ case TB_KEY_CTRL_D:
+ {
+ if (TextPos == TextLen) break;
+ TextBoxDelete(Text, TextPos);
+ TextLen--;
+ // Delete(Text, Position)
+ } break;
+
+ // Delete word backwards
+ case TB_KEY_CTRL_W:
+ {
+ u32 At = TextPos;
+ // Find character to stop on
+ while (At && is_whitespace(Text[At - 1])) At--;
+ while (At && !is_whitespace(Text[At - 1])) At--;
+
+ s32 NDelete = TextPos - At;
+ memmove(Text + At, Text + TextPos, (TextLen - TextPos) * sizeof(Text[At]));
+ TextLen -= NDelete;
+#ifdef DEBUG
+ Text[TextLen] = 0;
+#endif
+ // NOTE: this could be calculated at once instead
+ while(NDelete--) TextBoxScrollLeft(TextR, &TextOffset);
+
+ Assert(IsInRect(TextR, global.cursor_x, global.cursor_y));
+
+ } break;
+
+ // Delete until start of Text
+ case TB_KEY_CTRL_U:
+ {
+ memmove(Text, Text + TextPos, (TextLen - TextPos) * sizeof(*Text));
+ TextLen -= TextPos;
+#ifdef DEBUG
+ Text[TextLen] = 0;
+#endif
+ global.cursor_x = TextR.X;
+ global.cursor_y = TextR.Y;
+ TextOffset = 0;
+ } break;
+
+ // Delete until end of Text
+ case TB_KEY_CTRL_K:
+ {
+ TextLen = TextPos;
+ Text[TextPos] = 0;
+ } break;
+
+ // Move to start of line
+ case TB_KEY_CTRL_A: global.cursor_x = TextR.X; break;
+
+ // Move to end of line
+ case TB_KEY_CTRL_E:
+ {
+ if (global.cursor_x == TextR.X + TextR.W - 1) break;
+
+ if (TextPos + TextR.W > TextLen)
+ {
+ // Put the cursor on the last character
+ global.cursor_x = TextR.X + (TextLen - TextOffset) % TextR.W;
+ }
+ else
+ {
+ global.cursor_x = TextR.X + TextR.W - 1;
+ }
+ } break;
+
+ // Move backwards
+ case TB_KEY_CTRL_B:
+ case TB_KEY_ARROW_LEFT:
+ {
+ // Move forward by word
+ if (ev.mod == TB_MOD_CTRL)
+ {
+ u32 At = TextPos;
+ while(At && is_whitespace(Text[At])) At--;
+ while(At && !is_whitespace(Text[At])) At--;
+ while(TextPos - At++) TextBoxScrollLeft(TextR, &TextOffset);
+ }
+ // Move forward by character
+ else
+ {
+ if (TextPos == 0) break;
+ TextBoxScrollLeft(TextR, &TextOffset);
+ }
+ } break;
+
+ // Move forwards
+ case TB_KEY_CTRL_F:
+ case TB_KEY_ARROW_RIGHT:
+ {
+ // Move forward by word
+ if (ev.mod == TB_MOD_CTRL)
+ {
+ u32 At = TextPos;
+ while(At < TextLen && is_whitespace(Text[At])) At++;
+ while(At < TextLen && !is_whitespace(Text[At])) At++;
+ while(At-- - TextPos) TextBoxScrollRight(TextR, &TextOffset);
+ }
+ // Move forward by character
+ else
+ {
+ if (TextPos == TextLen) break;
+ TextBoxScrollRight(TextR, &TextOffset);
+ }
+ } break;
+
+ // Move up
+ case TB_KEY_CTRL_P:
+ case TB_KEY_ARROW_UP:
+ {
+ if (global.cursor_y == TextR.Y)
+ {
+ if (TextOffset == 0)
+ {
+ global.cursor_x = TextR.X;
+
+ break;
+ }
+
+ TextOffset -= TextR.W;
+ global.cursor_y = TextR.Y;
+ }
+ else
+ {
+ global.cursor_y--;
+ }
+ } break;
+
+ // Move down
+ case TB_KEY_CTRL_N:
+ case TB_KEY_ARROW_DOWN:
+ {
+ if (TextPos + TextR.W > TextLen)
+ {
+ // Put the cursor on the last character
+ global.cursor_x = TextR.X + (TextLen - TextOffset) % (TextR.W);
+ global.cursor_y = TextR.Y + (TextLen - TextOffset) / TextR.W;
+
+ // If cursor ended 1 line under the bottom line this means that the text
+ // needs to be scrolled.
+ if (global.cursor_y == TextR.Y + TextR.H)
+ {
+ TextOffset += TextR.W;
+ global.cursor_y--;
+ }
+
+ break;
+ }
+
+ if (global.cursor_y == TextR.Y + TextR.H - 1)
+ {
+ TextOffset += TextR.W;
+ }
+ else
+ {
+ global.cursor_y++;
+ }
+ } break;
+ default:
+ {
+ Result = 0;
+ }
+ }
+
+ *TextLenPtr = TextLen;
+ *TextOffsetPtr = TextOffset;
+
+ return Result;
+}
+
+// Draws characters from Text fitting in the TextR rectangle.
+// InputLen is the amount of characters in Text.
+//
+// NOTE: TextR is always filled, when not enough characters in Input it will uses spaces instead.
+// This makes it easy to update the textbox by recalling this function.
+void
+DrawTextBox(rect TextR, wchar_t *Text, u32 TextLen)
+{
+ // Draw the text right of the cursor
+ // NOTE: the cursor is assumed to be in the box
+ Assert(IsInRect(TextR, global.cursor_x, global.cursor_y));
+ s32 AtX = TextR.X, AtY = TextR.Y;
+ u32 At = 0;
+ while (AtY < TextR.Y + TextR.H)
+ {
+ if (At < TextLen)
+ {
+ tb_printf(AtX++, AtY, 0, 0, "%lc", Text[At++]);
+ }
+ else
+ {
+ tb_printf(AtX++, AtY, 0, 0, " ");
+ }
+
+ if (AtX == TextR.X + TextR.W) { AtY++; AtX = TextR.X; }
+ }
+}
+
+// NOTE: To ensure that the text looks the same even when scrolling it you must provide the whole text,
+// wrap the whole text and the only show the portion that can fit in the Text Rectangle.
+
+// When line will exceed width break the word on the next line. This is done by looking backwards
+// for whitespace from TextR.W width. When a whitespace is found text is wrapped on the next line.
+// TODO: this does not work yet.
+void
+DrawTextBoxWrapped(rect TextR, wchar_t *Text, u32 TextLen)
+{
+ if (TextLen <= TextR.W)
+ {
+ tb_printf(TextR.X, TextR.Y, 0, 0, "%ls", Text);
+ tb_present();
+ global.cursor_x = TextR.X + TextLen;
+ global.cursor_y = TextR.Y;
+ return;
+ }
+
+ u32 SearchIndex = TextR.W;
+ u32 PrevIndex = 0;
+ u32 Y = TextR.Y;
+
+ while (SearchIndex < TextLen)
+ {
+ while (Text[SearchIndex] != ' ')
+ {
+ SearchIndex--;
+ if (SearchIndex == PrevIndex)
+ {
+ SearchIndex += TextR.W;
+ break;
+ }
+ }
+
+ // Wrap
+ wchar_t BreakChar = Text[SearchIndex];
+ Text[SearchIndex] = 0;
+ tb_printf(TextR.X, Y, 0, 0, "%ls", Text + PrevIndex);
+ tb_present();
+ Text[SearchIndex] = BreakChar;
+
+ if (Y + 1 == TextR.Y + TextR.H)
+ {
+ global.cursor_y = Y;
+ global.cursor_x = TextR.X + (SearchIndex - PrevIndex);
+ return;
+ }
+ Y++;
+
+ if (BreakChar == L' ')
+ {
+ SearchIndex++;
+ }
+
+ PrevIndex = SearchIndex;
+ SearchIndex += TextR.W;
+ }
+
+ // This happens when SearchIndex exceeds TextLen but there is still some
+ // text left to print. We can assume that the text will fit because otherwise it would have
+ // been wrapped a second time and the loop would have returned.
+ tb_printf(TextR.X, Y, 0, 0, "%ls", Text + PrevIndex);
+ // NOTE: this sets the cursor position correctly
+
+ global.cursor_y = Y;
+ global.cursor_x = TextR.X + TextLen - PrevIndex;
+}
+
+#endif // UI_H
+
+// Check if coordinate (X,Y) is in rect boundaries
+bool
+IsInRect(rect Rect, s32 X, s32 Y)
+{
+ if ((X >= Rect.X && X <= Rect.X + Rect.W) &&
+ (Y >= Rect.Y && Y <= Rect.Y + Rect.H)) return true;
+ return false;
+}
+
// Return True if ch is whitespace
-Bool
+bool
is_whitespace(u32 ch)
{
if (ch == L' ')
- return True;
- return False;
+ return true;
+ return false;
}
// Return True if ch is a supported markdown markup character
// TODO: tilde
-Bool
+bool
is_markdown(u32 ch)
{
if (ch == L'_' ||
ch == L'*')
- return True;
- return False;
+ return true;
+ return false;
}
// Print `Text`, `Len` characters long with markdown
@@ -85,8 +606,8 @@ void
tb_print_wrapped(u32 X, u32 Y, u32 XLimit, u32 YLimit, u32* Text, u32 Len)
{
// Iterator in text
- assert(XLimit > 0);
- assert(YLimit > 0);
+ Assert(XLimit > 0);
+ Assert(YLimit > 0);
u32 i = XLimit;
u32 PrevI = 0;
@@ -148,8 +669,8 @@ tb_print_wrapped_with_markdown(u32 XOffset, u32 YOffset, u32 fg, u32 bg,
{
XLimit -= XOffset;
YLimit -= YOffset;
- assert(YLimit > 0);
- assert(XLimit > 0);
+ Assert(YLimit > 0);
+ Assert(XLimit > 0);
u32 TextIndex = XLimit;
u32 PrevTextIndex = 0;
@@ -201,8 +722,8 @@ tb_print_wrapped_with_markdown(u32 XOffset, u32 YOffset, u32 fg, u32 bg,
}
tb_printf(X++, Y, fg, bg, "%lc", Text[TextIndex]);
}
- assert(WrapPositionsIndex == WrapPositionsLen);
- assert(MDFormat.Len == MDFormatOptionsIndex);
+ Assert(WrapPositionsIndex == WrapPositionsLen);
+ Assert(MDFormat.Len == MDFormatOptionsIndex);
return WrapPositionsLen + 1;
}
@@ -296,186 +817,3 @@ preprocess_markdown(Arena* ScratchArena, wchar_t* Text, u32 Len)
return Result;
}
-
-u32 InputBoxMarginX = 1;
-u32 InputBoxPaddingX = 1;
-#define INPUT_BOX_BORDER_WIDTH 1
-#define INPUT_BOX_MIN_TEXT_WIDTH 1
-#define INPUT_BOX_MIN_TEXT_HEIGHT 1
-
-u32
-GetInputBoxMinimumWidth()
-{
- return InputBoxPaddingX * 2 +
- InputBoxMarginX * 2 +
- INPUT_BOX_BORDER_WIDTH * 2 +
- INPUT_BOX_MIN_TEXT_WIDTH;
-}
-
-u32
-GetInputBoxMinimumHeight()
-{
- return INPUT_BOX_BORDER_WIDTH * 2 +
- INPUT_BOX_MIN_TEXT_HEIGHT;
-}
-
-void
-InputBox(u32 BoxX, u32 BoxY, u32 BoxWidth, u32 BoxHeight,
- wchar_t *Text, u32 TextLen,
- Bool Focused)
-{
- // ╭───────╮
- // M│P....█P│M
- // ╰───────╯
- // . -> text
- // █ -> cursor
- // P -> padding (symmetric)
- // M -> margin (symmetric)
-
- u32 MarginX = InputBoxMarginX;
- u32 PaddingX = InputBoxPaddingX;
- u32 BorderWidth = INPUT_BOX_BORDER_WIDTH;
-
- // Get 0-based coordinate
- BoxWidth -= 2* MarginX;
- BoxHeight--;
-
- wchar_t ur = L'╭';
- wchar_t ru = L'╯';
- wchar_t rd = L'╮';
- wchar_t dr = L'╰';
- wchar_t lr = L'─';
- wchar_t ud = L'│';
-
- // Draw Borders
- {
- // Draw the top bar
- tb_printf(BoxX + MarginX, BoxY, 0, 0, "%lc", ur);
- for (u32 X = 1;
- X < BoxWidth;
- X++)
- {
- tb_printf(BoxX + X + MarginX, BoxY, 0, 0, "%lc", lr);
- }
- tb_printf(BoxX + BoxWidth + MarginX, BoxY, 0, 0, "%lc", rd);
-
- // Draw vertical bars
- for (u32 Y = 1;
- Y < BoxHeight;
- Y++)
- {
- tb_printf(BoxX + MarginX, BoxY + Y, 0, 0, "%lc", ud);
- tb_printf(BoxX + BoxWidth + MarginX, BoxY + Y, 0, 0, "%lc", ud);
- }
-
- // Draw the bottom bar
- tb_printf(BoxWidth + MarginX, BoxY + BoxHeight, 0, 0, "%lc", ru);
- for (u32 X = 1;
- X < BoxWidth;
- X++)
- {
- tb_printf(BoxX + X + MarginX, BoxY + BoxHeight, 0, 0, "%lc", lr);
- }
- tb_printf(BoxX + MarginX, BoxY + BoxHeight, 0, 0, "%lc", dr);
- }
-
- // Draw the text
- u32 TextX = BoxX + MarginX + PaddingX + 1;
- u32 TextY = BoxY + 1;
- u32 TextWidth = BoxWidth - TextX - MarginX + 1;
- u32 TextHeight = BoxHeight - BorderWidth * 2 + 1;
- u32 TextDisplaySize = TextWidth * TextHeight;
-
- // XOffset and YOffset are needed for setting the cursor position
- u32 XOffset = 0, YOffset = 0;
- u32 TextOffset = 0;
-
- // If there is more than one line, implement vertical wrapping otherwise scroll the text
- // horizontally.
- if (TextHeight > 1)
- {
- // If there is not enough space to fit the text scroll one line by advancing by textwidth.
- if (TextLen >= TextDisplaySize)
- {
- // TextHeight - 1 : scroll by one line
- TextOffset = (TextLen / TextWidth - (TextHeight - 1)) * TextWidth;
- }
-
- // Print the text
- while (TextOffset < TextLen)
- {
- for (YOffset = 0;
- YOffset < TextHeight && TextOffset < TextLen;
- YOffset++)
- {
- for (XOffset = 0;
- XOffset < TextWidth && TextOffset < TextLen;
- XOffset++)
- {
- tb_printf(TextX + XOffset, TextY + YOffset, 0, 0, "%lc", Text[TextOffset]);
- TextOffset++;
- }
- }
- }
- }
- else
- {
- // Scrooll the text horizontally
- if (TextLen >= TextDisplaySize)
- {
- TextOffset = TextLen - TextWidth;
- XOffset = TextWidth;
- }
- else
- {
- XOffset = TextLen;
- }
- YOffset = 1;
- tb_printf(TextX, TextY, 0, 0, "%ls", Text + TextOffset);
- }
-
-#ifdef DEBUG
-#ifdef MAX_INPUT_LEN
- tb_printf(BoxX + 1, BoxY, 0, 0, "%d/%d [%dx%d] %dx%d %d (%d,%d)+(%d,%d)",
- TextLen, MAX_INPUT_LEN,
- BoxWidth, BoxHeight,
- TextWidth, TextHeight,
- TextOffset,
- TextX, TextY,
- XOffset, YOffset);
-#else
- tb_printf(BoxX + 1, BoxY, 0, 0, "%d/%d [%dx%d] %dx%d %d (%d,%d)+(%d,%d)",
- TextLen, TextLen,
- BoxWidth, BoxHeight,
- TextWidth, TextHeight,
- TextOffset,
- TextX, TextY,
- XOffset, YOffset);
-
-#endif
-#endif
-
- // Set the cursor
- if (Focused)
- {
- if (TextLen == 0)
- {
- // When there is no text
- global.cursor_x = TextX;
- global.cursor_y = TextY;
- }
- else if (TextLen % TextWidth == 0 && TextHeight > 1)
- {
- // When at the end of width put the cursor on the next line
- global.cursor_x = TextX;
- global.cursor_y = TextY + YOffset;
- }
- else
- {
- // Put cursor after the text
- // Minus one because of the for loop
- global.cursor_x = (TextX-1) + XOffset + 1;
- global.cursor_y = (TextY-1) + YOffset;
- }
- }
-}