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+# Chatty
+- use memory arena's to manage memory
+
+# Server
+The idea is the following:
+- tcp server that you can send messages to
+- encrypted communication
+- history upon connecting
+- date of messages sent
+- author
+- fingeprint as ID for authorship
+- client for reading the messages and sending them at the same time
+
+- min height & width
+- wrapping input
+- max y for new messages and make them scroll
+- check resize event
+- asynchronously receive/send a message
+- fix receiving messages with arbitrary text length
+
+## TODO: send message to all other clients
+- implement different rooms
+- implement history
+ - [ ] fix server copying the bytes correctly
+- implement tls
+
+
+# Client
+- bug: when having multiple messages and resizing a lot, the output will be in shambles
+- bug: when resizing afters sending messages over network it crashes
+- use pointer for add_message
+- validation of sent/received messages
+- handle disconnection
+
+# Questions
+- will two consecutive sends be read in one recv
+- can you recv a message in two messages