aboutsummaryrefslogtreecommitdiff
path: root/ui_box.h
diff options
context:
space:
mode:
Diffstat (limited to 'ui_box.h')
-rw-r--r--ui_box.h472
1 files changed, 0 insertions, 472 deletions
diff --git a/ui_box.h b/ui_box.h
deleted file mode 100644
index c19b9dd..0000000
--- a/ui_box.h
+++ /dev/null
@@ -1,472 +0,0 @@
-#ifndef BOX_H
-#define BOX_H
-
-// assumes MAX_INPUT_LEN to be set
-//
-// #define MAX_INPUT_LEN 128
-
-#define TEXTBOX_PADDING_X 1
-#define TEXTBOX_BORDER_WIDTH 1
-#define TEXTBOX_MIN_WIDTH TEXTBOX_PADDING_X * 2 + TEXTBOX_BORDER_WIDTH * 2 + 1;
-#define TEXTBOXFROMBOX(Box) \
- { \
- .X = Box.X + TEXTBOX_BORDER_WIDTH + TEXTBOX_PADDING_X, \
- .Y = Box.Y + TEXTBOX_BORDER_WIDTH, \
- .W = Box.W - TEXTBOX_BORDER_WIDTH * 2 - TEXTBOX_PADDING_X * 2, \
- .H = Box.H - TEXTBOX_BORDER_WIDTH * 2 \
- }
-
-void DrawBox(rect Rect, box_characters *Chars);
-void ScrollLeft(rect Text, u32 *TextOffset);
-void ScrollRight(rect Text, u32 *TextOffset);
-void TextBoxDelete(wchar_t* Text, u64 Pos);
-void TextBoxInsert(wchar_t *Input, u32 InputPos, u32 InputLen, wchar_t ch);
-u32 TextBoxKeypress(struct tb_event ev, rect TextR, wchar_t *Text, u32 *TextLenPtr, u32 TextPos, u32 *TextOffsetPtr);
-void TextBoxDrawText(rect TextR, wchar_t *Input, u32 InputLen, u32 TextOffset);
-
-// Draw box along boundaries in Rect with optional Chars.
-void
-DrawBox(rect Rect, box_characters *Chars)
-{
- wchar_t ur, ru, rd, dr, lr, ud;
- if (!Chars)
- {
- ur = L'╭';
- ru = L'╯';
- rd = L'╮';
- dr = L'╰';
- lr = L'─';
- ud = L'│';
- }
- else
- {
- ur = Chars->ur;
- ru = Chars->ru;
- rd = Chars->rd;
- dr = Chars->dr;
- lr = Chars->lr;
- ud = Chars->ud;
- }
-
- Rect.H--;
- Rect.W--;
-
- tb_printf(Rect.X, Rect.Y, 0, 0, "%lc", ur);
- for (s32 X = 1; X < Rect.W; X++)
- {
- tb_printf(Rect.X + X, Rect.Y, 0, 0, "%lc", lr);
- }
- tb_printf(Rect.X + Rect.W, Rect.Y, 0, 0, "%lc", rd);
-
- // Draw vertical bars
- for (s32 Y = 1; Y < Rect.H; Y++)
- {
- tb_printf(Rect.X, Rect.Y + Y, 0, 0, "%lc", ud);
- tb_printf(Rect.X + Rect.W, Rect.Y + Y, 0, 0, "%lc", ud);
- }
-
- tb_printf(Rect.X, Rect.Y + Rect.H, 0, 0, "%lc", dr);
- for (s32 X = 1; X < Rect.W; X++)
- {
- tb_printf(Rect.X + X, Rect.Y + Rect.H, 0, 0, "%lc", lr);
- }
- tb_printf(Rect.X + Rect.W, Rect.Y + Rect.H, 0, 0, "%lc", ru);
-}
-
-// SCROLLING
-// ╭──────────╮ ╭──────────╮ Going Left on the first character scrolls up.
-// │ █3 4 │ => │ 1 2█ │ Cursor on end of the top line.
-// │ 5 6 │ │ 3 4 │
-// ╰──────────╯ ╰──────────╯
-//
-// ╭──────────╮ ╭──────────╮ Going Right on the last character scrolls down.
-// │ 1 3 │ => │ 2 4 │ Puts cursor on start of the bottom line.
-// │ 2 4█ │ │ █ │
-// ╰──────────╯ ╰──────────╯
-//
-// ╭──────────╮ ╭──────────╮ Going Down on bottom line scrolls down.
-// │ 1 3 │ => │ 2 4 │ Cursor stays on bottom line.
-// │ 2 █ 4 │ │ █ │
-// ╰──────────╯ ╰──────────╯
-//
-// ╭──────────╮ ╭──────────╮ Going Up on top line scrolls up.
-// │ 3 █ 4 │ => │ 1 █ 2 │ Cursor stays on top line.
-// │ 5 6 │ │ 3 5 │
-// ╰──────────╯ ╰──────────╯
-//
-// In code this translates to changing global.cursor_{x,y} and TextOffset accordingly.
-
-// Scroll one character to the left
-void
-TextBoxScrollLeft(rect Text, u32 *TextOffset)
-{
- // If text is on the first character of the box scroll up
- if (global.cursor_x == Text.X &&
- global.cursor_y == Text.Y)
- {
- global.cursor_x = Text.X + Text.W - 1;
- global.cursor_y = Text.Y;
-
- *TextOffset -= Text.W;
- }
- else
- {
- if (global.cursor_x == Text.X)
- {
- // Got to previous line
- global.cursor_x = Text.X + Text.W - 1;
- global.cursor_y--;
- }
- else
- {
- global.cursor_x--;
- }
- }
-}
-
-// Scroll one character to the right
-void
-TextBoxScrollRight(rect Text, u32 *TextOffset)
-{
- // If cursor is on the last character scroll forwards
- if (global.cursor_x == Text.X + Text.W - 1 &&
- global.cursor_y == Text.Y + Text.H - 1)
- {
- global.cursor_x = Text.X;
- global.cursor_y = Text.Y + Text.H - 1;
-
- *TextOffset += Text.W;
- }
- else
- {
- global.cursor_x++;
- if (global.cursor_x == Text.X + Text.W)
- {
- global.cursor_x = Text.X;
- global.cursor_y++;
- }
- }
-}
-
-
-// Delete a character in Text at Pos
-void
-TextBoxDelete(wchar_t* Text, u64 Pos)
-{
- memmove(Text + Pos,
- Text + Pos + 1,
- (MAX_INPUT_LEN - Pos - 1) * sizeof(*Text));
-}
-
-// Insert a ev.ch in Input at InputPos
-void
-TextBoxInsert(wchar_t *Input, u32 InputPos, u32 InputLen, wchar_t ch)
-{
- if (InputPos < InputLen)
- {
- memmove(Input + InputPos,
- Input + InputPos - 1,
- (InputLen - InputPos + 1) * sizeof(*Input));
- }
- Input[InputPos] = ch;
-}
-
-// Handle the key event and edit Input and updates TextLenPtr and TextOffsetPtr accordingly.
-// InputPos is the position in the Input relating to the cursor position.
-// TextR is the bounding box for the text.
-// Returns 0 no key event was handled
-u32
-TextBoxKeypress(struct tb_event ev, rect TextR,
- wchar_t *Text, u32 *TextLenPtr, u32 TextPos, u32 *TextOffsetPtr)
-{
- u32 Result = 1;
-
- u32 TextLen = *TextLenPtr;
- u32 TextOffset = *TextOffsetPtr;
-
- switch (ev.key)
- {
-
- // Delete character backwards
- case TB_KEY_CTRL_8:
- // case TB_KEY_BACKSPACE2:
- {
- if (TextPos == 0) break;
-
- TextBoxDelete(Text, TextPos - 1);
- TextLen--;
-
- TextBoxScrollLeft(TextR, &TextOffset);
-
- } break;
-
- // Delete character forwards
- case TB_KEY_CTRL_D:
- {
- if (TextPos == TextLen) break;
- TextBoxDelete(Text, TextPos);
- TextLen--;
- // Delete(Text, Position)
- } break;
-
- // Delete word backwards
- case TB_KEY_CTRL_W:
- {
- u32 At = TextPos;
- // Find character to stop on
- while (At && is_whitespace(Text[At - 1])) At--;
- while (At && !is_whitespace(Text[At - 1])) At--;
-
- s32 NDelete = TextPos - At;
- memmove(Text + At, Text + TextPos, (TextLen - TextPos) * sizeof(Text[At]));
- TextLen -= NDelete;
-#ifdef DEBUG
- Text[TextLen] = 0;
-#endif
- // NOTE: this could be calculated at once instead
- while(NDelete--) TextBoxScrollLeft(TextR, &TextOffset);
-
- Assert(IsInRect(TextR, global.cursor_x, global.cursor_y));
-
- } break;
-
- // Delete until start of Text
- case TB_KEY_CTRL_U:
- {
- memmove(Text, Text + TextPos, (TextLen - TextPos) * sizeof(*Text));
- TextLen -= TextPos;
-#ifdef DEBUG
- Text[TextLen] = 0;
-#endif
- global.cursor_x = TextR.X;
- global.cursor_y = TextR.Y;
- TextOffset = 0;
- } break;
-
- // Delete until end of Text
- case TB_KEY_CTRL_K:
- {
- TextLen = TextPos;
- Text[TextPos] = 0;
- } break;
-
- // Move to start of line
- case TB_KEY_CTRL_A: global.cursor_x = TextR.X; break;
-
- // Move to end of line
- case TB_KEY_CTRL_E:
- {
- if (global.cursor_x == TextR.X + TextR.W - 1) break;
-
- if (TextPos + TextR.W > TextLen)
- {
- // Put the cursor on the last character
- global.cursor_x = TextR.X + (TextLen - TextOffset) % TextR.W;
- }
- else
- {
- global.cursor_x = TextR.X + TextR.W - 1;
- }
- } break;
-
- // Move backwards
- case TB_KEY_CTRL_B:
- case TB_KEY_ARROW_LEFT:
- {
- // Move forward by word
- if (ev.mod == TB_MOD_CTRL)
- {
- u32 At = TextPos;
- while(At && is_whitespace(Text[At])) At--;
- while(At && !is_whitespace(Text[At])) At--;
- while(TextPos - At++) TextBoxScrollLeft(TextR, &TextOffset);
- }
- // Move forward by character
- else
- {
- if (TextPos == 0) break;
- TextBoxScrollLeft(TextR, &TextOffset);
- }
- } break;
-
- // Move forwards
- case TB_KEY_CTRL_F:
- case TB_KEY_ARROW_RIGHT:
- {
- // Move forward by word
- if (ev.mod == TB_MOD_CTRL)
- {
- u32 At = TextPos;
- while(At < TextLen && is_whitespace(Text[At])) At++;
- while(At < TextLen && !is_whitespace(Text[At])) At++;
- while(At-- - TextPos) TextBoxScrollRight(TextR, &TextOffset);
- }
- // Move forward by character
- else
- {
- if (TextPos == TextLen) break;
- TextBoxScrollRight(TextR, &TextOffset);
- }
- } break;
-
- // Move up
- case TB_KEY_CTRL_P:
- case TB_KEY_ARROW_UP:
- {
- if (global.cursor_y == TextR.Y)
- {
- if (TextOffset == 0)
- {
- global.cursor_x = TextR.X;
-
- break;
- }
-
- TextOffset -= TextR.W;
- global.cursor_y = TextR.Y;
- }
- else
- {
- global.cursor_y--;
- }
- } break;
-
- // Move down
- case TB_KEY_CTRL_N:
- case TB_KEY_ARROW_DOWN:
- {
- if (TextPos + TextR.W > TextLen)
- {
- // Put the cursor on the last character
- global.cursor_x = TextR.X + (TextLen - TextOffset) % (TextR.W);
- global.cursor_y = TextR.Y + (TextLen - TextOffset) / TextR.W;
-
- // If cursor ended 1 line under the bottom line this means that the text
- // needs to be scrolled.
- if (global.cursor_y == TextR.Y + TextR.H)
- {
- TextOffset += TextR.W;
- global.cursor_y--;
- }
-
- break;
- }
-
- if (global.cursor_y == TextR.Y + TextR.H - 1)
- {
- TextOffset += TextR.W;
- }
- else
- {
- global.cursor_y++;
- }
- } break;
- default:
- {
- Result = 0;
- }
- }
-
- *TextLenPtr = TextLen;
- *TextOffsetPtr = TextOffset;
-
- return Result;
-}
-
-// Draws characters in Input in the TextR rectangle.
-// Skip printing TextOffset amount of characters.
-// InputLen is the amount of characters in Input.
-//
-// NOTE: TextR is always filled, when not enough characters in Input it will uses spaces instead.
-// This makes it easy to update the textbox by recalling this function.
-void
-TextBoxDraw(rect TextR, wchar_t *Text, u32 TextLen)
-{
- // Draw the text right of the cursor
- // NOTE: the cursor is assumed to be in the box
- Assert(IsInRect(TextR, global.cursor_x, global.cursor_y));
- s32 AtX = TextR.X, AtY = TextR.Y;
- u32 At = 0;
- while (AtY < TextR.Y + TextR.H)
- {
- if (At < TextLen)
- {
- tb_printf(AtX++, AtY, 0, 0, "%lc", Text[At++]);
- }
- else
- {
- tb_printf(AtX++, AtY, 0, 0, " ");
- }
-
- if (AtX == TextR.X + TextR.W) { AtY++; AtX = TextR.X; }
- }
-}
-
-// NOTE: To ensure that the text looks the same even when scrolling it you must provide the whole text,
-// wrap the whole text and the only show the portion that can fit in the Text Rectangle.
-
-// When line will exceed width break the word on the next line. This is done by looking backwards
-// for whitespace from TextR.W width. When a whitespace is found text is wrapped on the next line.
-void
-TextBoxDrawWrapped(rect TextR, wchar_t *Text, u32 TextLen)
-{
- if (TextLen <= TextR.W)
- {
- tb_printf(TextR.X, TextR.Y, 0, 0, "%ls", Text);
- tb_present();
- global.cursor_x = TextR.X + TextLen;
- global.cursor_y = TextR.Y;
- return;
- }
-
- u32 SearchIndex = TextR.W;
- u32 PrevIndex = 0;
- u32 Y = TextR.Y;
-
- while (SearchIndex < TextLen)
- {
- while (Text[SearchIndex] != ' ')
- {
- SearchIndex--;
- if (SearchIndex == PrevIndex)
- {
- SearchIndex += TextR.W;
- break;
- }
- }
-
- // Wrap
- wchar_t BreakChar = Text[SearchIndex];
- Text[SearchIndex] = 0;
- tb_printf(TextR.X, Y, 0, 0, "%ls", Text + PrevIndex);
- tb_present();
- Text[SearchIndex] = BreakChar;
-
- if (Y + 1 == TextR.Y + TextR.H)
- {
- global.cursor_y = Y;
- global.cursor_x = TextR.X + (SearchIndex - PrevIndex);
- return;
- }
- Y++;
-
- if (BreakChar == L' ')
- {
- SearchIndex++;
- }
-
- PrevIndex = SearchIndex;
- SearchIndex += TextR.W;
- }
-
- // This happens when SearchIndex exceeds TextLen but there is still some
- // text left to print. We can assume that the text will fit because otherwise it would have
- // been wrapped a second time and the loop would have returned.
- tb_printf(TextR.X, Y, 0, 0, "%ls", Text + PrevIndex);
- // NOTE: this sets the cursor position correctly
-
- global.cursor_y = Y;
- global.cursor_x = TextR.X + TextLen - PrevIndex;
-}
-
-#endif // BOX_H