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7 daysFirst pass at preparing for GithubRaymaekers Luca
2024-12-02checkpointRaymaekers Luca
2024-11-08create archived.md for tasks which are doneRaymaekers Luca
2024-11-03Add id field to HeaderMessage for simplifyingRaymaekers Luca
- Changed bracket style as well
2024-11-03Added ID system with 1 and 2-way communicationRaymaekers Luca
Each client now has an ID that is permanently stored to ID_FILE location. To implement this each client now uses two connections to the server, one for bidirectional communication and one for unidirectional communication. This makes it easier to not receive unexpected message. Also each client and server now has a Client struct that represents a client and a clientsArena associated with it. Minor changes: - Added logging to LOGFILE, that can be turned with LOGGING macro. - Added more error types - Added error handling on server - Added error messages - Added convenience functions - Added disconnectAndNotify() function for convenience - Use recvTextMessageResult as multiple-value-return-type instead of ** - Separated protocol stuff into protocol.h - Added Result types when wanting to return multiple values - Do not allocate arena's with malloc - Added recvAnyMessageType for receiving messages that do not need to be stored - Add UNIFD and BIFD file descriptors for separating requests chatty.c: - Convert ID to string in screen_home() - Removed the fds global variable - Pass fds to threadReconnect - Implement faster sleep with nanosleep(2) - Close file descriptors when failed so we do not have too many file descriptors open server.c: - Send presence messages on disconnect & connect - renamed i to conn
2024-10-30fix not sending PresenceMessageRaymaekers Luca
2024-10-30Added protocolRaymaekers Luca
Use a protocol defined in `README.md` and `chatty.h` for sending messages. Another big change is the clientsArena which now stores metadata for the connection such as the author's name. Misc: - Merged arena.h and common.h into chatty.h - removed all the unused code from arena.h as it was not very useful and would not win me any time. - Added compile_flag.txt - Changed formatting - Added more log messages - Added more asserts - Added bool type via enum
2024-10-26Use dynamic limits for buffersRaymaekers Luca
Use arenas where possible to have growable buffers - Use of bufArena in server and client for receiving&sending messages - Use of inputArena in client Also organized code
2024-10-26Put v2 code in root folderRaymaekers Luca
2024-10-24Archive code into v1/ directoryRaymaekers Luca
The code was written too fast and I deemed that it would be better to make a new draft.
2024-10-21Moved common.c to common.hRaymaekers Luca
- fixed bug(server.c): `on` not being 32 bytes - cleanup
2024-10-21Added minimal send implementationRaymaekers Luca
Renamed minirecv.c to recv.c Added build commands to build.sh Added the use of common code
2024-10-20Added mvp implementations of the server and client for testingRaymaekers Luca