#ifndef BOX_H #define BOX_H // assumes MAX_INPUT_LEN to be set // // #define MAX_INPUT_LEN 128 #define TEXTBOX_PADDING_X 1 #define TEXTBOX_BORDER_WIDTH 1 #define TEXTBOX_MIN_WIDTH TEXTBOX_PADDING_X * 2 + TEXTBOX_BORDER_WIDTH * 2 + 1; #define TEXTBOXFROMBOX(Box) \ { \ .X = Box.X + TEXTBOX_BORDER_WIDTH + TEXTBOX_PADDING_X, \ .Y = Box.Y + TEXTBOX_BORDER_WIDTH, \ .W = Box.W - TEXTBOX_BORDER_WIDTH * 2 - TEXTBOX_PADDING_X * 2, \ .H = Box.H - TEXTBOX_BORDER_WIDTH * 2 \ } void DrawBox(rect Rect, box_characters *Chars); void ScrollLeft(rect Text, u32 *TextOffset); void ScrollRight(rect Text, u32 *TextOffset); void TextBoxDelete(wchar_t* Text, u64 Pos); void TextBoxInsert(wchar_t *Input, u32 InputPos, u32 InputLen, wchar_t ch); u32 TextBoxKeypress(struct tb_event ev, rect TextR, wchar_t *Text, u32 *TextLenPtr, u32 TextPos, u32 *TextOffsetPtr); void TextBoxDrawText(rect TextR, wchar_t *Input, u32 InputLen, u32 TextOffset); // Draw box along boundaries in Rect with optional Chars. void DrawBox(rect Rect, box_characters *Chars) { wchar_t ur, ru, rd, dr, lr, ud; if (!Chars) { ur = L'╭'; ru = L'╯'; rd = L'╮'; dr = L'╰'; lr = L'─'; ud = L'│'; } else { ur = Chars->ur; ru = Chars->ru; rd = Chars->rd; dr = Chars->dr; lr = Chars->lr; ud = Chars->ud; } Rect.H--; Rect.W--; tb_printf(Rect.X, Rect.Y, 0, 0, "%lc", ur); for (s32 X = 1; X < Rect.W; X++) { tb_printf(Rect.X + X, Rect.Y, 0, 0, "%lc", lr); } tb_printf(Rect.X + Rect.W, Rect.Y, 0, 0, "%lc", rd); // Draw vertical bars for (s32 Y = 1; Y < Rect.H; Y++) { tb_printf(Rect.X, Rect.Y + Y, 0, 0, "%lc", ud); tb_printf(Rect.X + Rect.W, Rect.Y + Y, 0, 0, "%lc", ud); } tb_printf(Rect.X, Rect.Y + Rect.H, 0, 0, "%lc", dr); for (s32 X = 1; X < Rect.W; X++) { tb_printf(Rect.X + X, Rect.Y + Rect.H, 0, 0, "%lc", lr); } tb_printf(Rect.X + Rect.W, Rect.Y + Rect.H, 0, 0, "%lc", ru); } // SCROLLING // ╭──────────╮ ╭──────────╮ Going Left on the first character scrolls up. // │ █3 4 │ => │ 1 2█ │ Cursor on end of the top line. // │ 5 6 │ │ 3 4 │ // ╰──────────╯ ╰──────────╯ // // ╭──────────╮ ╭──────────╮ Going Right on the last character scrolls down. // │ 1 3 │ => │ 2 4 │ Puts cursor on start of the bottom line. // │ 2 4█ │ │ █ │ // ╰──────────╯ ╰──────────╯ // // ╭──────────╮ ╭──────────╮ Going Down on bottom line scrolls down. // │ 1 3 │ => │ 2 4 │ Cursor stays on bottom line. // │ 2 █ 4 │ │ █ │ // ╰──────────╯ ╰──────────╯ // // ╭──────────╮ ╭──────────╮ Going Up on top line scrolls up. // │ 3 █ 4 │ => │ 1 █ 2 │ Cursor stays on top line. // │ 5 6 │ │ 3 5 │ // ╰──────────╯ ╰──────────╯ // // In code this translates to changing global.cursor_{x,y} and TextOffset accordingly. // Scroll one character to the left void TextBoxScrollLeft(rect Text, u32 *TextOffset) { // If text is on the first character of the box scroll up if (global.cursor_x == Text.X && global.cursor_y == Text.Y) { global.cursor_x = Text.X + Text.W - 1; global.cursor_y = Text.Y; *TextOffset -= Text.W; } else { if (global.cursor_x == Text.X) { // Got to previous line global.cursor_x = Text.X + Text.W - 1; global.cursor_y--; } else { global.cursor_x--; } } } // Scroll one character to the right void TextBoxScrollRight(rect Text, u32 *TextOffset) { // If cursor is on the last character scroll forwards if (global.cursor_x == Text.X + Text.W - 1 && global.cursor_y == Text.Y + Text.H - 1) { global.cursor_x = Text.X; global.cursor_y = Text.Y + Text.H - 1; *TextOffset += Text.W; } else { global.cursor_x++; if (global.cursor_x == Text.X + Text.W) { global.cursor_x = Text.X; global.cursor_y++; } } } // Delete a character in Text at Pos void TextBoxDelete(wchar_t* Text, u64 Pos) { memmove(Text + Pos, Text + Pos + 1, (MAX_INPUT_LEN - Pos - 1) * sizeof(*Text)); } // Insert a ev.ch in Input at InputPos void TextBoxInsert(wchar_t *Input, u32 InputPos, u32 InputLen, wchar_t ch) { if (InputPos < InputLen) { memmove(Input + InputPos, Input + InputPos - 1, (InputLen - InputPos + 1) * sizeof(*Input)); } Input[InputPos] = ch; } // Handle the key event and edit Input and updates TextLenPtr and TextOffsetPtr accordingly. // InputPos is the position in the Input relating to the cursor position. // TextR is the bounding box for the text. // Returns 0 no key event was handled u32 TextBoxKeypress(struct tb_event ev, rect TextR, wchar_t *Text, u32 *TextLenPtr, u32 TextPos, u32 *TextOffsetPtr) { u32 Result = 1; u32 TextLen = *TextLenPtr; u32 TextOffset = *TextOffsetPtr; switch (ev.key) { // Delete character backwards case TB_KEY_CTRL_8: // case TB_KEY_BACKSPACE2: { if (TextPos == 0) break; TextBoxDelete(Text, TextPos - 1); TextLen--; TextBoxScrollLeft(TextR, &TextOffset); } break; // Delete character forwards case TB_KEY_CTRL_D: { if (TextPos == TextLen) break; TextBoxDelete(Text, TextPos); TextLen--; // Delete(Text, Position) } break; // Delete word backwards case TB_KEY_CTRL_W: { u32 At = TextPos; // Find character to stop on while (At && is_whitespace(Text[At - 1])) At--; while (At && !is_whitespace(Text[At - 1])) At--; s32 NDelete = TextPos - At; memmove(Text + At, Text + TextPos, (TextLen - TextPos) * sizeof(Text[At])); TextLen -= NDelete; #ifdef DEBUG Text[TextLen] = 0; #endif // NOTE: this could be calculated at once instead while(NDelete--) TextBoxScrollLeft(TextR, &TextOffset); Assert(IsInRect(TextR, global.cursor_x, global.cursor_y)); } break; // Delete until start of Text case TB_KEY_CTRL_U: { memmove(Text, Text + TextPos, (TextLen - TextPos) * sizeof(*Text)); TextLen -= TextPos; #ifdef DEBUG Text[TextLen] = 0; #endif global.cursor_x = TextR.X; global.cursor_y = TextR.Y; TextOffset = 0; } break; // Delete until end of Text case TB_KEY_CTRL_K: { TextLen = TextPos; Text[TextPos] = 0; } break; // Move to start of line case TB_KEY_CTRL_A: global.cursor_x = TextR.X; break; // Move to end of line case TB_KEY_CTRL_E: { if (global.cursor_x == TextR.X + TextR.W - 1) break; if (TextPos + TextR.W > TextLen) { // Put the cursor on the last character global.cursor_x = TextR.X + (TextLen - TextOffset) % TextR.W; } else { global.cursor_x = TextR.X + TextR.W - 1; } } break; // Move backwards case TB_KEY_CTRL_B: case TB_KEY_ARROW_LEFT: { // Move forward by word if (ev.mod == TB_MOD_CTRL) { u32 At = TextPos; while(At && is_whitespace(Text[At])) At--; while(At && !is_whitespace(Text[At])) At--; while(TextPos - At++) TextBoxScrollLeft(TextR, &TextOffset); } // Move forward by character else { if (TextPos == 0) break; TextBoxScrollLeft(TextR, &TextOffset); } } break; // Move forwards case TB_KEY_CTRL_F: case TB_KEY_ARROW_RIGHT: { // Move forward by word if (ev.mod == TB_MOD_CTRL) { u32 At = TextPos; while(At < TextLen && is_whitespace(Text[At])) At++; while(At < TextLen && !is_whitespace(Text[At])) At++; while(At-- - TextPos) TextBoxScrollRight(TextR, &TextOffset); } // Move forward by character else { if (TextPos == TextLen) break; TextBoxScrollRight(TextR, &TextOffset); } } break; // Move up case TB_KEY_CTRL_P: case TB_KEY_ARROW_UP: { if (global.cursor_y == TextR.Y) { if (TextOffset == 0) { global.cursor_x = TextR.X; break; } TextOffset -= TextR.W; global.cursor_y = TextR.Y; } else { global.cursor_y--; } } break; // Move down case TB_KEY_CTRL_N: case TB_KEY_ARROW_DOWN: { if (TextPos + TextR.W > TextLen) { // Put the cursor on the last character global.cursor_x = TextR.X + (TextLen - TextOffset) % (TextR.W); global.cursor_y = TextR.Y + (TextLen - TextOffset) / TextR.W; // If cursor ended 1 line under the bottom line this means that the text // needs to be scrolled. if (global.cursor_y == TextR.Y + TextR.H) { TextOffset += TextR.W; global.cursor_y--; } break; } if (global.cursor_y == TextR.Y + TextR.H - 1) { TextOffset += TextR.W; } else { global.cursor_y++; } } break; default: { Result = 0; } } *TextLenPtr = TextLen; *TextOffsetPtr = TextOffset; return Result; } // Draws characters in Input in the TextR rectangle. // Skip printing TextOffset amount of characters. // InputLen is the amount of characters in Input. // // NOTE: TextR is always filled, when not enough characters in Input it will uses spaces instead. // This makes it easy to update the textbox by recalling this function. void TextBoxDraw(rect TextR, wchar_t *Text, u32 TextLen) { // Draw the text right of the cursor // NOTE: the cursor is assumed to be in the box Assert(IsInRect(TextR, global.cursor_x, global.cursor_y)); s32 AtX = TextR.X, AtY = TextR.Y; u32 At = 0; while (AtY < TextR.Y + TextR.H) { if (At < TextLen) { tb_printf(AtX++, AtY, 0, 0, "%lc", Text[At++]); } else { tb_printf(AtX++, AtY, 0, 0, " "); } if (AtX == TextR.X + TextR.W) { AtY++; AtX = TextR.X; } } } // NOTE: To ensure that the text looks the same even when scrolling it you must provide the whole text, // wrap the whole text and the only show the portion that can fit in the Text Rectangle. // When line will exceed width break the word on the next line. This is done by looking backwards // for whitespace from TextR.W width. When a whitespace is found text is wrapped on the next line. void TextBoxDrawWrapped(rect TextR, wchar_t *Text, u32 TextLen) { if (TextLen <= TextR.W) { tb_printf(TextR.X, TextR.Y, 0, 0, "%ls", Text); tb_present(); global.cursor_x = TextR.X + TextLen; global.cursor_y = TextR.Y; return; } u32 SearchIndex = TextR.W; u32 PrevIndex = 0; u32 Y = TextR.Y; while (SearchIndex < TextLen) { while (Text[SearchIndex] != ' ') { SearchIndex--; if (SearchIndex == PrevIndex) { SearchIndex += TextR.W; break; } } // Wrap wchar_t BreakChar = Text[SearchIndex]; Text[SearchIndex] = 0; tb_printf(TextR.X, Y, 0, 0, "%ls", Text + PrevIndex); tb_present(); Text[SearchIndex] = BreakChar; if (Y + 1 == TextR.Y + TextR.H) { global.cursor_y = Y; global.cursor_x = TextR.X + (SearchIndex - PrevIndex); return; } Y++; if (BreakChar == L' ') { SearchIndex++; } PrevIndex = SearchIndex; SearchIndex += TextR.W; } // This happens when SearchIndex exceeds TextLen but there is still some // text left to print. We can assume that the text will fit because otherwise it would have // been wrapped a second time and the loop would have returned. tb_printf(TextR.X, Y, 0, 0, "%ls", Text + PrevIndex); // NOTE: this sets the cursor position correctly global.cursor_y = Y; global.cursor_x = TextR.X + TextLen - PrevIndex; } #endif // BOX_H