/* * PCG Random Number Generation for C. * * Copyright 2014 Melissa O'Neill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * For additional information about the PCG random number generation scheme, * including its license and other licensing options, visit * * http://www.pcg-random.org */ /* * This code is derived from the canonical C++ PCG implementation, which * has many additional features and is preferable if you can use C++ in * your project. * * The contents of this file were mechanically derived from pcg_variants.h * (every inline function defined there gets an exern declaration here). */ #include "pcg_variants.h" static pcg32_random_t pcg32_global = PCG32_INITIALIZER; uint32_t pcg32_random() { return pcg32_random_r(&pcg32_global); } uint32_t pcg32_boundedrand(uint32_t bound) { return pcg32_boundedrand_r(&pcg32_global, bound); } void pcg32_srandom(uint64_t seed, uint64_t seq) { pcg32_srandom_r(&pcg32_global, seed, seq); } void pcg32_advance(uint64_t delta) { return pcg32_advance_r(&pcg32_global, delta); }