blob: d5f106369691605eb948eb3237cc3982a7ff97a6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
/* date = April 15th 2025 4:50 pm */
#ifndef LINUX_HANDMADE_H
#define LINUX_HANDMADE_H
struct linux_game_code
{
game_update_and_render *UpdateAndRender;
game_get_sound_samples *GetSoundSamples;
void *LibraryHandle;
struct timespec LibraryLastWriteTime;
};
enum linux_gamepad_axes_enum
{
LSTICKX,
LSTICKY,
RSTICKX,
RSTICKY,
LSHOULDER,
RSHOULDER,
DPADX,
DPADY,
AXES_COUNT
};
struct linux_gamepad_axis
{
s32 Minimum;
s32 Maximum;
s32 Fuzz;
s32 Flat;
};
struct linux_gamepad
{
// TODO(luca): rename to FileHandle
int File;
char FilePath[PATH_MAX];
char Name[256];
int SupportsRumble;
linux_gamepad_axis Axes[AXES_COUNT];
};
struct linux_replay_buffer
{
size_t Pos;
size_t Size;
char *Memory;
size_t MemorySize;
};
struct linux_state
{
Display *DisplayHandle;
b32 IsFullScreen;
int InputPlayingIndex;
int InputRecordingIndex;
linux_replay_buffer ReplayBuffers[5];
char ExecutablePath[PATH_MAX];
size_t TotalSize;
void *GameMemoryBlock;
};
struct linux_thread_info
{
u64 LogicalThreadIndex;
platform_work_queue *Queue;
};
struct platform_work_queue
{
sem_t SemaphoreHandle;
volatile u32 CompletionGoal;
volatile u32 CompletionCount;
volatile u32 NextEntryToWrite;
volatile u32 NextEntryToRead;
platform_work_queue_entry Entries[256];
};
//- Prototypes
// for sapall
internal struct timespec LinuxGetWallClock(void);
#endif //LINUX_HANDMADE_H
|