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Diffstat (limited to 'ws/libs/wsServer/src/ws.c')
| -rw-r--r-- | ws/libs/wsServer/src/ws.c | 2101 |
1 files changed, 2101 insertions, 0 deletions
diff --git a/ws/libs/wsServer/src/ws.c b/ws/libs/wsServer/src/ws.c new file mode 100644 index 0000000..f0a3de3 --- /dev/null +++ b/ws/libs/wsServer/src/ws.c @@ -0,0 +1,2101 @@ +/* + * Copyright (C) 2016-2023 Davidson Francis <davidsondfgl@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/> + */ +#define _POSIX_C_SOURCE 200809L +#include <errno.h> +#include <fcntl.h> +#include <pthread.h> +#include <stdbool.h> +#include <stddef.h> +#include <stdint.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> +#include <sys/time.h> + +/* clang-format off */ +#ifndef _WIN32 +#include <arpa/inet.h> +#include <sys/socket.h> +#include <netinet/in.h> +#include <netdb.h> +#else +#include <winsock2.h> +#include <ws2tcpip.h> +#include <windows.h> +typedef int socklen_t; +#endif +/* clang-format on */ + +/* Windows and macOS seems to not have MSG_NOSIGNAL */ +#ifndef MSG_NOSIGNAL +#define MSG_NOSIGNAL 0 +#endif + +#include <unistd.h> + +#include <utf8.h> +#include <ws.h> + +/** + * @dir src/ + * @brief wsServer source code + * + * @file ws.c + * @brief wsServer main routines. + */ + +/** + * @brief Client socks. + */ +struct ws_connection +{ + int client_sock; /**< Client socket FD. */ + int state; /**< WebSocket current state. */ + + /* wsServer structure copy. */ + struct ws_server ws_srv; + + /* Timeout thread and locks. */ + pthread_mutex_t mtx_state; + pthread_cond_t cnd_state_close; + pthread_t thrd_tout; + bool close_thrd; + + /* Send lock. */ + pthread_mutex_t mtx_snd; + + /* IP address and port. */ + char ip[1025]; /* NI_MAXHOST. */ + char port[32]; /* NI_MAXSERV. */ + + /* Ping/Pong IDs and locks. */ + int32_t last_pong_id; + int32_t current_ping_id; + pthread_mutex_t mtx_ping; + + /* Connection context */ + void *connection_context; + + ws_cli_conn_t client_id; +}; + +static struct ws_connection *get_client_by_cid(ws_cli_conn_t cid); + +/** + * @brief Clients list. + */ +static struct ws_connection client_socks[MAX_CLIENTS]; + +/** + * @brief Timeout to a single send(). + */ +static uint32_t timeout; + +/** + * @brief Client validity macro + */ +#define CLIENT_VALID(cli) \ +((cli) != NULL && (cli) >= &client_socks[0] && \ +(cli) <= &client_socks[MAX_CLIENTS - 1] && \ +(cli)->client_sock > -1) + + +/** + * @brief Get server context. + * Assumed to be set once, when initializing `.context` in `struct ws_server`. + */ +void *ws_get_server_context(ws_cli_conn_t cli) +{ + struct ws_connection *client = get_client_by_cid(cli); + if (!CLIENT_VALID(client)) + return NULL; + return client->ws_srv.context; +} + +/** + * @brief Set connection context. + */ +void ws_set_connection_context(ws_cli_conn_t client, void *ptr) +{ + struct ws_connection *cli = get_client_by_cid(client); + if (!CLIENT_VALID(cli)) + return; + cli->connection_context = ptr; +} + +/** + * @brief Get connection context. + */ +void *ws_get_connection_context(ws_cli_conn_t client) +{ + struct ws_connection *cli = get_client_by_cid(client); + if (!CLIENT_VALID(cli)) + return NULL; + return cli->connection_context; +} + +/** + * @brief WebSocket frame data + */ +struct ws_frame_data +{ + /** + * @brief Frame read. + */ + unsigned char frm[MESSAGE_LENGTH]; + /** + * @brief Processed message at the moment. + */ + unsigned char *msg; + /** + * @brief Control frame payload + */ + unsigned char msg_ctrl[125]; + /** + * @brief Current byte position. + */ + size_t cur_pos; + /** + * @brief Amount of read bytes. + */ + size_t amt_read; + /** + * @brief Frame type, like text or binary. + */ + int frame_type; + /** + * @brief Frame size. + */ + uint64_t frame_size; + /** + * @brief Error flag, set when a read was not possible. + */ + int error; + /** + * @brief Client connection structure. + */ + struct ws_connection *client; +}; + +/** + * @brief Global mutex. + */ +static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; + +/** + * @brief Issues an error message and aborts the program. + * + * @param s Error message. + */ +#define panic(s) \ +do \ +{ \ +perror(s); \ +exit(-1); \ +} while (0); + +static struct ws_connection *get_client_by_cid(ws_cli_conn_t cid) +{ + pthread_mutex_lock(&mutex); + for (int i = 0; i < MAX_CLIENTS; i++) + { + if (client_socks[i].client_id == cid) + { + pthread_mutex_unlock(&mutex); + return &client_socks[i]; + } + } + pthread_mutex_unlock(&mutex); + return NULL; +} +/** + * @brief Shutdown and close a given socket. + * + * @param fd Socket file descriptor to be closed. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static void close_socket(int fd) +{ +#ifndef _WIN32 + shutdown(fd, SHUT_RDWR); + close(fd); +#else + closesocket(fd); +#endif +} + + +static uint64_t cid_generator = 1; + +static pthread_mutex_t cid_mutex = PTHREAD_MUTEX_INITIALIZER; + +static uint64_t get_next_cid() +{ + uint64_t next_cid; + + pthread_mutex_lock(&cid_mutex); + next_cid = cid_generator++; + pthread_mutex_unlock(&cid_mutex); + + return next_cid; +} + +/** + * @brief Returns the current client state for a given + * client @p client. + * + * @param client Client structure. + * + * @return Returns the client state, -1 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int get_client_state(struct ws_connection *client) +{ + int state; + + if (!CLIENT_VALID(client)) + return (-1); + + pthread_mutex_lock(&client->mtx_state); + state = client->state; + pthread_mutex_unlock(&client->mtx_state); + return (state); +} + +/** + * @brief Set a state @p state to the client index + * @p client. + * + * @param client Client structure. + * @param state State to be set. + * + * @return Returns 0 if success, -1 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int set_client_state(struct ws_connection *client, int state) +{ + if (!CLIENT_VALID(client)) + return (-1); + + if (state < 0 || state > 3) + return (-1); + + pthread_mutex_lock(&client->mtx_state); + client->state = state; + pthread_mutex_unlock(&client->mtx_state); + return (0); +} + +/** + * @brief Send a given message @p buf on a socket @p sockfd. + * + * @param client Target client. + * @param buf Message to be sent. + * @param len Message length. + * @param flags Send flags. + * + * @return If success (i.e: all message was sent), returns + * the amount of bytes sent. Otherwise, -1. + * + * @note Technically this shouldn't be necessary, since send() should + * block until all content is sent, since _we_ don't use 'O_NONBLOCK'. + * However, it was reported (issue #22 on GitHub) that this was + * happening, so just to be cautious, I will keep using this routine. + */ +static ssize_t send_all( + struct ws_connection *client, const void *buf, size_t len, int flags) +{ + const char *p; + ssize_t ret; + ssize_t r; + + ret = 0; + + /* Sanity check. */ + if (!CLIENT_VALID(client)) + return (-1); + + p = buf; + /* clang-format off */ + pthread_mutex_lock(&client->mtx_snd); + while (len) + { + r = send(client->client_sock, p, len, flags); + if (r == -1) + { + pthread_mutex_unlock(&client->mtx_snd); + return (-1); + } + p += r; + len -= r; + ret += r; + } + pthread_mutex_unlock(&client->mtx_snd); + /* clang-format on */ + return (ret); +} + +/** + * @brief Close client connection (no close handshake, this should + * be done earlier), set appropriate state and destroy mutexes. + * + * @param client Client connection. + * @param lock Should lock the global mutex?. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static void close_client(struct ws_connection *client, int lock) +{ + if (!CLIENT_VALID(client)) + return; + + set_client_state(client, WS_STATE_CLOSED); + + close_socket(client->client_sock); + + /* Destroy client mutexes and clear fd 'slot'. */ + /* clang-format off */ + if (lock) + pthread_mutex_lock(&mutex); + client->client_sock = -1; + pthread_cond_destroy(&client->cnd_state_close); + pthread_mutex_destroy(&client->mtx_state); + pthread_mutex_destroy(&client->mtx_snd); + pthread_mutex_destroy(&client->mtx_ping); + if (lock) + pthread_mutex_unlock(&mutex); + /* clang-format on */ +} + +/** + * @brief Close time-out thread. + * + * For a given client, this routine sleeps until + * TIMEOUT_MS and closes the connection or returns + * sooner if already closed connection. + * + * @param p ws_connection/ws_cli_conn_t Structure Pointer. + * + * @return Always NULL. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static void *close_timeout(void *p) +{ + struct ws_connection *conn = p; + struct timespec ts; + int state; + + pthread_mutex_lock(&conn->mtx_state); + + clock_gettime(CLOCK_REALTIME, &ts); + ts.tv_nsec += MS_TO_NS(TIMEOUT_MS); + + /* Normalize the time. */ + while (ts.tv_nsec >= 1000000000) + { + ts.tv_sec++; + ts.tv_nsec -= 1000000000; + } + + while (conn->state != WS_STATE_CLOSED && + pthread_cond_timedwait(&conn->cnd_state_close, &conn->mtx_state, &ts) != + ETIMEDOUT) + ; + + state = conn->state; + pthread_mutex_unlock(&conn->mtx_state); + + /* If already closed. */ + if (state == WS_STATE_CLOSED) + goto quit; + + DEBUG("Timer expired, closing client %d\n", conn->client_sock); + + close_client(conn, 1); + quit: + return (NULL); +} + +/** + * @brief For a valid client index @p client, starts + * the timeout thread and set the current state + * to 'CLOSING'. + * + * @param client Client connection. + * + * @return Returns 0 if success, -1 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int start_close_timeout(struct ws_connection *client) +{ + if (!CLIENT_VALID(client)) + return (-1); + + pthread_mutex_lock(&client->mtx_state); + + if (client->state != WS_STATE_OPEN) + goto out; + + client->state = WS_STATE_CLOSING; + + if (pthread_create(&client->thrd_tout, NULL, close_timeout, client)) + { + pthread_mutex_unlock(&client->mtx_state); + panic("Unable to create timeout thread\n"); + } + client->close_thrd = true; + out: + pthread_mutex_unlock(&client->mtx_state); + return (0); +} + +/** + * @brief Sets the IP address relative to a client connection opened + * by the server and save inside the client structure. + * + * @param client Client connection. + */ +static void set_client_address(struct ws_connection *client) +{ + struct sockaddr_storage addr; + socklen_t hlen = sizeof(addr); + + if (!CLIENT_VALID(client)) + return; + + memset(client->ip, 0, sizeof(client->ip)); + memset(client->port, 0, sizeof(client->port)); + + if (getpeername(client->client_sock, (struct sockaddr *)&addr, &hlen) < 0) + return; + + getnameinfo((struct sockaddr *)&addr, hlen, + client->ip, sizeof(client->ip), + client->port, sizeof(client->port), + NI_NUMERICHOST|NI_NUMERICSERV); +} + +/** + * @brief Gets the IP address relative to a client connection opened + * by the server. + * + * @param client Client connection. + * + * @return Pointer the ip address, or NULL if fails. + * + * @note The returned string is static, no need to free up memory. + */ +char *ws_getaddress(ws_cli_conn_t client) +{ + struct ws_connection *cli = get_client_by_cid(client); + if (!CLIENT_VALID(cli)) + return (NULL); + + return (cli->ip); +} + +/** + * @brief Gets the IP port relative to a client connection opened + * by the server. + * + * @param client Client connection. + * + * @return Pointer the port, or NULL if fails. + * + * @note The returned string is static, no need to free up memory. + */ +char *ws_getport(ws_cli_conn_t client) +{ + struct ws_connection *cli = get_client_by_cid(client); + if (!CLIENT_VALID(cli)) + return (NULL); + + return (cli->port); +} + +/** + * @brief Creates and send an WebSocket frame with some payload data. + * + * This routine is intended to be used to create a websocket frame for + * a given type e sending to the client. For higher level routines, + * please check @ref ws_sendframe_txt and @ref ws_sendframe_bin. + * + * @param client Target to be send. If NULL, broadcast the message. + * @param msg Message to be send. + * @param size Binary message size. + * @param type Frame type. + * @param port Server listen port to broadcast message (if any). + * + * @return Returns the number of bytes written, -1 if error. + * + * @note If @p size is -1, it is assumed that a text frame is being sent, + * otherwise, a binary frame. In the later case, the @p size is used. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int ws_sendframe_internal(struct ws_connection *client, const char *msg, + uint64_t size, int type, uint16_t port) +{ + unsigned char *response; /* Response data. */ + unsigned char frame[10]; /* Frame. */ + uint8_t idx_first_rData; /* Index data. */ + struct ws_connection *cli; /* Client. */ + int idx_response; /* Index response. */ + ssize_t send_ret; /* Ret send function */ + uint64_t length; /* Message length. */ + ssize_t output; /* Bytes sent. */ + uint64_t i; /* Loop index. */ + + /* + * Check if there is a valid condition before proceeding. + * + * Valid ones: + * client == true && port == 0 + * -> send to single client + * + * client == false && port != 0 + * -> send to all clients within single port + * + * Other options are invalid! + */ + + if (client) + { + if (port != 0) + return (-1); + } + else + { + if (port == 0) + return (-1); + } + + frame[0] = (WS_FIN | type); + length = (uint64_t)size; + + /* Split the size between octets. */ + if (length <= 125) + { + frame[1] = length & 0x7F; + idx_first_rData = 2; + } + + /* Size between 126 and 65535 bytes. */ + else if (length >= 126 && length <= 65535) + { + frame[1] = 126; + frame[2] = (length >> 8) & 255; + frame[3] = length & 255; + idx_first_rData = 4; + } + + /* More than 65535 bytes. */ + else + { + frame[1] = 127; + frame[2] = (unsigned char)((length >> 56) & 255); + frame[3] = (unsigned char)((length >> 48) & 255); + frame[4] = (unsigned char)((length >> 40) & 255); + frame[5] = (unsigned char)((length >> 32) & 255); + frame[6] = (unsigned char)((length >> 24) & 255); + frame[7] = (unsigned char)((length >> 16) & 255); + frame[8] = (unsigned char)((length >> 8) & 255); + frame[9] = (unsigned char)(length & 255); + idx_first_rData = 10; + } + + /* Add frame bytes. */ + idx_response = 0; + response = malloc(sizeof(unsigned char) * (idx_first_rData + length + 1)); + if (!response) + return (-1); + + for (i = 0; i < idx_first_rData; i++) + { + response[i] = frame[i]; + idx_response++; + } + + /* Add data bytes. */ + for (i = 0; i < length; i++) + { + response[idx_response] = msg[i]; + idx_response++; + } + + response[idx_response] = '\0'; + + /* Send to the client if there is one. */ + output = 0; + if (client && port == 0) + { + output = SEND(client, response, idx_response); + goto skip_broadcast; + } + + /* clang-format off */ + pthread_mutex_lock(&mutex); + /* Do broadcast. */ + for (i = 0; i < MAX_CLIENTS; i++) + { + cli = &client_socks[i]; + + if ((cli->client_sock > -1) && + get_client_state(cli) == WS_STATE_OPEN && + (cli->ws_srv.port == port)) + { + if ((send_ret = SEND(cli, response, idx_response)) != -1) + output += send_ret; + else + { + output = -1; + break; + } + } + } + pthread_mutex_unlock(&mutex); + /* clang-format on */ + + skip_broadcast: + free(response); + return ((int)output); +} + +/** + * @brief Send an WebSocket frame with some payload data. + * + * @param client Target to be send. If NULL, broadcast the message. + * @param msg Message to be send. + * @param size Binary message size. + * @param type Frame type. + * + * @return Returns the number of bytes written, -1 if error. + * + * @note If @p size is -1, it is assumed that a text frame is being sent, + * otherwise, a binary frame. In the later case, the @p size is used. + */ +int ws_sendframe(ws_cli_conn_t client, const char *msg, uint64_t size, int type) +{ + struct ws_connection *cli = get_client_by_cid(client); + if (!CLIENT_VALID(cli)) + return (-1); + return ws_sendframe_internal(cli, msg, size, type, 0); +} + +/** + * @brief Send an WebSocket frame with some payload data to all clients + * connected into the same port. + * + * @param port Server listen port to broadcast message. + * @param msg Message to be send. + * @param size Binary message size. + * @param type Frame type. + * + * @return Returns the number of bytes written, -1 if error. + * + * @note If @p size is -1, it is assumed that a text frame is being sent, + * otherwise, a binary frame. In the later case, the @p size is used. + */ +int ws_sendframe_bcast(uint16_t port, const char *msg, uint64_t size, int type) +{ + return ws_sendframe_internal(NULL, msg, size, type, port); +} + +/** + * @brief Given a PONG message, decodes the content + * as a int32_t number that corresponds to our + * PONG id. + * + * @param msg Content to be decoded. + * + * @return Returns the PONG id. + */ +static inline int32_t pong_msg_to_int32(uint8_t *msg) +{ + int32_t pong_id; + /* Decodes as big-endian. */ + pong_id = (msg[3] << 0) | (msg[2] << 8) | (msg[1] << 16) | (msg[0] << 24); + return (pong_id); +} + +/** + * @brief Given a PING id, encodes the content to be sent + * as payload of a PING frame. + * + * @param ping_id PING id to be encoded. + * @param msg Target buffer. + */ +static inline void int32_to_ping_msg(int32_t ping_id, uint8_t *msg) +{ + /* Encodes as big-endian. */ + msg[0] = (ping_id >> 24); + msg[1] = (ping_id >> 16); + msg[2] = (ping_id >> 8); + msg[3] = (ping_id >> 0); +} + +/** + * @brief Send a ping message and close if the client surpasses + * the threshold imposed. + * + * @param cli Client to be sent. + * @param threshold How many pings can miss?. + * @param lock Should lock global mutex or not?. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static void send_ping_close(struct ws_connection *cli, int threshold, int lock) +{ + uint8_t ping_msg[4]; + + if (!CLIENT_VALID(cli) || get_client_state(cli) != WS_STATE_OPEN) + return; + + /* clang-format off */ + pthread_mutex_lock(&cli->mtx_ping); + + cli->current_ping_id++; + int32_to_ping_msg(cli->current_ping_id, ping_msg); + + /* Send PING. */ + ws_sendframe_internal(cli, (const char*)ping_msg, sizeof(ping_msg), + WS_FR_OP_PING, 0); + + /* Check previous PONG: if greater than threshold, abort. */ + if ((cli->current_ping_id - cli->last_pong_id) > threshold) { + DEBUG("Closing, reason: many unanswered PINGs\n"); + close_client(cli, lock); + } + + pthread_mutex_unlock(&cli->mtx_ping); + /* clang-format on */ +} + +/** + * @brief Sends a PING frame to the client @p cli with threshold + * @p threshold. + * + * This routine sends a PING to a single client pointed to by + * @p cli or a broadcast PING if @p cli is NULL. If the specified + * client does not respond up to @p threshold PINGs, the connection + * is aborted. + * + * ws_ping() is not automatic: the user who wants to send keep-alive + * PINGs *must* call this routine in a timely manner, whether on + * a different thread or inside an event. + * + * See examples/ping/ping.c for a minimal example usage. + * + * @param cli Client to be sent, if NULL, broadcast. + * @param threshold How many ignored PINGs should tolerate? (should be + * positive and greater than 0). + * + * @note It should be noted that the time between each call to + * ws_ping() is the timeout itself for receiving the PONG. + * + * It is also important to note that for devices with unstable + * connections (such as a weak WiFi signal or 3/4/5G from a cell phone), + * a threshold greater than 1 is advisable. + */ +void ws_ping(ws_cli_conn_t client, int threshold) +{ + struct ws_connection *cli = get_client_by_cid(client); + int i; + + /* Sanity check. */ + if (threshold <= 0) + return; + + /* PING a single client. */ + if (cli) + send_ping_close(cli, threshold, 1); + + /* PING broadcast. */ + else + { + /* clang-format off */ + pthread_mutex_lock(&mutex); + for (i = 0; i < MAX_CLIENTS; i++) + send_ping_close(&client_socks[i], threshold, 0); + pthread_mutex_unlock(&mutex); + /* clang-format on */ + } +} + +/** + * @brief Sends a WebSocket text frame. + * + * @param client Target to be send. + * @param msg Message to be send, null terminated. + * + * @return Returns the number of bytes written, -1 if error. + */ +int ws_sendframe_txt(ws_cli_conn_t client, const char *msg) +{ + return ws_sendframe(client, msg, (uint64_t)strlen(msg), WS_FR_OP_TXT); +} + +/** + * @brief Sends a broadcast WebSocket text frame. + * + * @param port Server listen port to broadcast message. + * @param msg Message to be send, null terminated. + * + * @return Returns the number of bytes written, -1 if error. + */ +int ws_sendframe_txt_bcast(uint16_t port, const char *msg) +{ + return ws_sendframe_bcast(port, msg, (uint64_t)strlen(msg), WS_FR_OP_TXT); +} + +/** + * @brief Sends a WebSocket binary frame. + * + * @param client Target to be send. + * @param msg Message to be send. + * @param size Binary message size. + * + * @return Returns the number of bytes written, -1 if error. + */ +int ws_sendframe_bin(ws_cli_conn_t client, const char *msg, uint64_t size) +{ + return ws_sendframe(client, msg, size, WS_FR_OP_BIN); +} + +/** + * @brief Sends a broadcast WebSocket binary frame. + * + * @param port Server listen port to broadcast message. + * @param msg Message to be send. + * @param size Binary message size. + * + * @return Returns the number of bytes written, -1 if error. + */ +int ws_sendframe_bin_bcast(uint16_t port, const char *msg, uint64_t size) +{ + return ws_sendframe_bcast(port, msg, size, WS_FR_OP_BIN); +} + +/** + * @brief For a given @p client, gets the current state for + * the connection, or -1 if invalid. + * + * @param client Client connection. + * + * @return Returns the connection state or -1 if + * invalid @p client. + * + * @see WS_STATE_CONNECTING + * @see WS_STATE_OPEN + * @see WS_STATE_CLOSING + * @see WS_STATE_CLOSED + */ +int ws_get_state(ws_cli_conn_t client) +{ + struct ws_connection *cli = get_client_by_cid(client); + if (!CLIENT_VALID(cli)) + return -1; + return (get_client_state(cli)); +} + +/** + * @brief Close the client connection for the given @p + * client with normal close code (1000) and no reason + * string. + * + * @param client Client connection. + * + * @return Returns 0 on success, -1 otherwise. + * + * @note If the client did not send a close frame in + * TIMEOUT_MS milliseconds, the server will close the + * connection with error code (1002). + */ +int ws_close_client(ws_cli_conn_t client) +{ + struct ws_connection *cli = get_client_by_cid(client); + + unsigned char clse_code[2]; + int cc; + + /* Check if client is a valid and connected client. */ + if (!CLIENT_VALID(cli) || cli->client_sock == -1) + return (-1); + + /* + * Instead of using do_close(), we use this to avoid using + * msg_ctrl buffer from wfd and avoid a race condition + * if this is invoked asynchronously. + */ + cc = WS_CLSE_NORMAL; + clse_code[0] = (cc >> 8); + clse_code[1] = (cc & 0xFF); + if (ws_sendframe( + client, (const char *)clse_code, sizeof(char) * 2, WS_FR_OP_CLSE) < 0) + { + DEBUG("An error has occurred while sending closing frame!\n"); + return (-1); + } + + /* + * Starts the timeout thread: if the client did not send + * a close frame in TIMEOUT_MS milliseconds, the server + * will close the connection with error code (1002). + */ + start_close_timeout(cli); + return (0); +} + +/** + * @brief Checks is a given opcode @p frame + * belongs to a control frame or not. + * + * @param frame Frame opcode to be checked. + * + * @return Returns 1 if is a control frame, 0 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static inline int is_control_frame(int frame) +{ + return ( + frame == WS_FR_OP_CLSE || frame == WS_FR_OP_PING || frame == WS_FR_OP_PONG); +} + +/** + * @brief Checks is a given opcode @p opcode is valid or not. + * + * @param opcode Frame opcode to be checked. + * + * @return Returns 1 if valid, 0 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static inline int is_valid_frame(int opcode) +{ + return ( + opcode == WS_FR_OP_TXT || opcode == WS_FR_OP_BIN || + opcode == WS_FR_OP_CONT || opcode == WS_FR_OP_PING || + opcode == WS_FR_OP_PONG || opcode == WS_FR_OP_CLSE + ); +} + +/** + * @brief Do the handshake process. + * + * @param wfd Websocket Frame Data. + * + * @return Returns 0 if success, a negative number otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int do_handshake(struct ws_frame_data *wfd) +{ + char *response; /* Handshake response message. */ + char *p; /* Last request line pointer. */ + ssize_t n; /* Read/Write bytes. */ + + /* Read the very first client message. */ + if ((n = RECV(wfd->client, wfd->frm, sizeof(wfd->frm) - 1)) < 0) + return (-1); + + /* Advance our pointers before the first next_byte(). */ + p = strstr((const char *)wfd->frm, "\r\n\r\n"); + if (p == NULL) + { + DEBUG("An empty line with \\r\\n was expected!\n"); + return (-1); + } + wfd->amt_read = n; + wfd->cur_pos = (size_t)((ptrdiff_t)(p - (char *)wfd->frm)) + 4; + + /* Get response. */ + if (get_handshake_response((char *)wfd->frm, &response) < 0) + { + DEBUG("Cannot get handshake response, request was: %s\n", wfd->frm); + return (-1); + } + + /* Valid request. */ + DEBUG("Handshaked, response: \n" + "------------------------------------\n" + "%s" + "------------------------------------\n", + response); + + /* Send handshake. */ + if (SEND(wfd->client, response, strlen(response)) < 0) + { + free(response); + DEBUG("As error has occurred while handshaking!\n"); + return (-1); + } + + /* Change state. */ + set_client_state(wfd->client, WS_STATE_OPEN); + + /* Trigger events and clean up buffers. */ + wfd->client->ws_srv.evs.onopen(wfd->client->client_id); + free(response); + return (0); +} + +/** + * @brief Sends a close frame, accordingly with the @p close_code + * or the message inside @p wfd. + * + * @param wfd Websocket Frame Data. + * @param close_code Websocket close code. + * + * @return Returns 0 if success, a negative number otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int do_close(struct ws_frame_data *wfd, int close_code) +{ + int cc; /* Close code. */ + + /* If custom close-code. */ + if (close_code != -1) + { + cc = close_code; + goto custom_close; + } + + /* If empty or have a close reason, just re-send. */ + if (wfd->frame_size == 0 || wfd->frame_size > 2) + goto send; + + /* Parse close code and check if valid, if not, we issue an protocol error. + */ + if (wfd->frame_size == 1) + cc = wfd->msg_ctrl[0]; + else + cc = ((int)wfd->msg_ctrl[0]) << 8 | wfd->msg_ctrl[1]; + + /* Check if it's not valid, if so, we send a protocol error (1002). */ + if ((cc < 1000 || cc > 1003) && (cc < 1007 || cc > 1011) && + (cc < 3000 || cc > 4999)) + { + cc = WS_CLSE_PROTERR; + + custom_close: + wfd->msg_ctrl[0] = (cc >> 8); + wfd->msg_ctrl[1] = (cc & 0xFF); + + if (ws_sendframe(wfd->client->client_id, (const char *)wfd->msg_ctrl, sizeof(char) * 2, + WS_FR_OP_CLSE) < 0) + { + DEBUG("An error has occurred while sending closing frame!\n"); + return (-1); + } + return (0); + } + + /* Send the data inside wfd->msg_ctrl. */ + send: + if (ws_sendframe(wfd->client->client_id, (const char *)wfd->msg_ctrl, wfd->frame_size, + WS_FR_OP_CLSE) < 0) + { + DEBUG("An error has occurred while sending closing frame!\n"); + return (-1); + } + return (0); +} + +/** + * @brief Send a pong frame in response to a ping frame. + * + * Accordingly to the RFC, a pong frame must have the same + * data payload as the ping frame, so we just send a + * ordinary frame with PONG opcode. + * + * @param wfd Websocket frame data. + * + * @param frame_size Pong frame size. + * + * @return Returns 0 if success and a negative number + * otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int do_pong(struct ws_frame_data *wfd, uint64_t frame_size) +{ + if (ws_sendframe( + wfd->client->client_id, (const char *)wfd->msg_ctrl, frame_size, WS_FR_OP_PONG) < 0) + { + wfd->error = 1; + DEBUG("An error has occurred while ponging!\n"); + return (-1); + } + return (0); +} + +/** + * @brief Read a chunk of bytes and return the next byte + * belonging to the frame. + * + * @param wfd Websocket Frame Data. + * + * @return Returns the byte read, or -1 if error. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static inline int next_byte(struct ws_frame_data *wfd) +{ + ssize_t n; + + /* If empty or full. */ + if (wfd->cur_pos == 0 || wfd->cur_pos == wfd->amt_read) + { + if ((n = RECV(wfd->client, wfd->frm, sizeof(wfd->frm))) <= 0) + { + wfd->error = 1; + DEBUG("An error has occurred while trying to read next byte\n"); + return (-1); + } + wfd->amt_read = (size_t)n; + wfd->cur_pos = 0; + } + return (wfd->frm[wfd->cur_pos++]); +} + +/** + * @brief Skips @p frame_size bytes of the current frame. + * + * @param wfd Websocket Frame Data. + * @param frame_size Amount of bytes to be skipped. + * + * @return Returns 0 if success, a negative number + * otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int skip_frame(struct ws_frame_data *wfd, uint64_t frame_size) +{ + uint64_t i; + for (i = 0; i < frame_size; i++) + { + if (next_byte(wfd) == -1) + { + wfd->error = 1; + return (-1); + } + } + return (0); +} + +/** + * Frame state data + * + * This structure holds the current data for handling the + * received frames. + */ +struct frame_state_data +{ + unsigned char *msg_data; /* Data frame. */ + unsigned char *msg_ctrl; /* Control frame. */ + uint8_t masks_data[4]; /* Masks data frame array. */ + uint8_t masks_ctrl[4]; /* Masks control frame array. */ + uint64_t msg_idx_data; /* Current msg index. */ + uint64_t msg_idx_ctrl; /* Current msg index. */ + uint64_t frame_length; /* Frame length. */ + uint64_t frame_size; /* Current frame size. */ +#ifdef VALIDATE_UTF8 + uint32_t utf8_state; /* Current UTF-8 state. */ +#endif + int32_t pong_id; /* Current PONG id. */ + uint8_t opcode; /* Frame opcode. */ + uint8_t is_fin; /* Is FIN frame flag. */ + uint8_t mask; /* Mask. */ + int cur_byte; /* Current frame byte. */ +}; + +/** + * @brief Validates TXT frames if UTF8 validation is enabled. + * If the content is not valid, the connection is aborted. + * + * @param wfd WebSocket frame data. + * @param fsd Frame state data. + * + * @return Always 0. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int validate_utf8_txt(struct ws_frame_data *wfd, + struct frame_state_data *fsd) +{ +#ifdef VALIDATE_UTF8 + /* UTF-8 Validate partial (or not) frame. */ + if (wfd->frame_type != WS_FR_OP_TXT) + return (0); + + if (fsd->is_fin) + { + if (is_utf8_len_state( + fsd->msg_data + (fsd->msg_idx_data - fsd->frame_length), + fsd->frame_length, fsd->utf8_state) != UTF8_ACCEPT) + { + DEBUG("Dropping invalid complete message!\n"); + wfd->error = 1; + do_close(wfd, WS_CLSE_INVUTF8); + } + + return (0); + } + + /* Check current state for a CONT or initial TXT frame. */ + fsd->utf8_state = + is_utf8_len_state(fsd->msg_data + + (fsd->msg_idx_data - fsd->frame_length), + fsd->frame_length, fsd->utf8_state); + + /* We can be in any state, except reject. */ + if (fsd->utf8_state == UTF8_REJECT) + { + DEBUG("Dropping invalid cont/initial frame!\n"); + wfd->error = 1; + do_close(wfd, WS_CLSE_INVUTF8); + } +#endif + return (0); +} + +/** + * @brief Handle PONG frames in response to our PING + * (or not, unsolicited is possible too). + * + * @param wfd WebSocket frame data. + * @param fsd Frame state data. + * + * @return Always 0. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int handle_pong_frame(struct ws_frame_data *wfd, + struct frame_state_data *fsd) +{ + fsd->is_fin = 0; + + /* If there is no content and/or differs the size, ignore it. */ + if (fsd->frame_size != sizeof(wfd->client->last_pong_id)) + return (0); + + /* + * Our PONG id should be positive and smaller than our + * current PING id. If not, ignore. + */ + /* clang-format off */ + pthread_mutex_lock(&wfd->client->mtx_ping); + fsd->pong_id = pong_msg_to_int32(fsd->msg_ctrl); + if (fsd->pong_id < 0 || fsd->pong_id > wfd->client->current_ping_id) + { + pthread_mutex_unlock(&wfd->client->mtx_ping); + return (0); + } + wfd->client->last_pong_id = fsd->pong_id; + pthread_mutex_unlock(&wfd->client->mtx_ping); + /* clang-format on */ + + return (0); +} + +/** + * @brief Handle PING frames sending a PONG response. + * + * @param wfd WebSocket frame data. + * @param fsd Frame state data. + * + * @return Returns 0 if success, -1 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int handle_ping_frame(struct ws_frame_data *wfd, + struct frame_state_data *fsd) +{ + if (do_pong(wfd, fsd->frame_size) < 0) + return (-1); + + /* Quick hack to keep our loop. */ + fsd->is_fin = 0; + return (0); +} + +/** + * @brief Handle close frames while checking for UTF8 + * in the close reason. + * + * @param wfd WebSocket frame data. + * @param fsd Frame state data. + * + * @return Returns 0 if success, -1 otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int handle_close_frame(struct ws_frame_data *wfd, + struct frame_state_data *fsd) +{ +#ifdef VALIDATE_UTF8 + /* If there is a close reason, check if it is UTF-8 valid. */ + if (fsd->frame_size > 2 && + !is_utf8_len(fsd->msg_ctrl + 2, fsd->frame_size - 2)) + { + DEBUG("Invalid close frame payload reason! (not UTF-8)\n"); + wfd->error = 1; + return (-1); + } +#endif + + /* + * Since we're aborting, we can scratch the 'data'-related + * vars here. + */ + wfd->frame_size = fsd->frame_size; + wfd->frame_type = WS_FR_OP_CLSE; + free(fsd->msg_data); + return (0); +} + +/** + * @brief Reads the current frame isolating data from control frames. + * The parameters are changed in order to reflect the current state. + * + * @param wfd Websocket Frame Data. + * @param fsd Frame state data. + * + * @return Returns 0 if success, a negative number otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int read_single_frame(struct ws_frame_data *wfd, + struct frame_state_data *fsd) +{ + uint64_t *frame_size; /* Curr frame size. */ + unsigned char *tmp; /* Tmp message. */ + unsigned char *msg; /* Current message. */ + uint64_t *msg_idx; /* Message index. */ + uint8_t *masks; /* Current mask. */ + int cur_byte; /* Curr byte read. */ + uint64_t i; /* Loop index. */ + + /* Decide which mask and msg to use. */ + if (is_control_frame(fsd->opcode)) { + frame_size = &fsd->frame_size; + msg_idx = &fsd->msg_idx_ctrl; + masks = fsd->masks_ctrl; + msg = fsd->msg_ctrl; + } + else { + frame_size = &wfd->frame_size; + msg_idx = &fsd->msg_idx_data; + masks = fsd->masks_data; + msg = fsd->msg_data; + } + + /* Decode masks and length for 16-bit messages. */ + if (fsd->frame_length == 126) + fsd->frame_length = (((uint64_t)next_byte(wfd)) << 8) | next_byte(wfd); + + /* 64-bit messages. */ + else if (fsd->frame_length == 127) + { + fsd->frame_length = + (((uint64_t)next_byte(wfd)) << 56) | /* frame[2]. */ + (((uint64_t)next_byte(wfd)) << 48) | /* frame[3]. */ + (((uint64_t)next_byte(wfd)) << 40) | + (((uint64_t)next_byte(wfd)) << 32) | + (((uint64_t)next_byte(wfd)) << 24) | + (((uint64_t)next_byte(wfd)) << 16) | + (((uint64_t)next_byte(wfd)) << 8) | + (((uint64_t)next_byte(wfd))); /* frame[9]. */ + } + + *frame_size += fsd->frame_length; + + /* + * Check frame size + * + * We need to limit the amount supported here, since if + * we follow strictly to the RFC, we have to allow 2^64 + * bytes. Also keep in mind that this is still true + * for continuation frames. + */ + if (*frame_size > MAX_FRAME_LENGTH) + { + DEBUG("Current frame from client %d, exceeds the maximum\n" + "amount of bytes allowed (%" PRId64 "/%d)!", + wfd->client->client_sock, *frame_size + fsd->frame_length, + MAX_FRAME_LENGTH); + + wfd->error = 1; + return (-1); + } + + /* Read masks. */ + masks[0] = next_byte(wfd); + masks[1] = next_byte(wfd); + masks[2] = next_byte(wfd); + masks[3] = next_byte(wfd); + + /* + * Abort if error. + * + * This is tricky: we may have multiples error codes from the + * previous next_bytes() calls, but, since we're only setting + * variables and flags, there is no major issue in setting + * them wrong _if_ we do not use their values, thing that + * we do here. + */ + if (wfd->error) + return (-1); + + /* + * Allocate memory. + * + * The statement below will allocate a new chunk of memory + * if msg is NULL with size total_length. Otherwise, it will + * resize the total memory accordingly with the message index + * and if the current frame is a FIN frame or not, if so, + * increment the size by 1 to accommodate the line ending \0. + */ + if (fsd->frame_length > 0) + { + if (!is_control_frame(fsd->opcode)) + { + tmp = realloc(msg, *msg_idx + fsd->frame_length + fsd->is_fin); + if (!tmp) + { + DEBUG("Cannot allocate memory, requested: % " PRId64 "\n", + (*msg_idx + fsd->frame_length + fsd->is_fin)); + + wfd->error = 1; + return (-1); + } + msg = tmp; + fsd->msg_data = msg; + } + + /* Copy to the proper location. */ + for (i = 0; i < fsd->frame_length; i++, (*msg_idx)++) + { + /* We were able to read? .*/ + cur_byte = next_byte(wfd); + if (cur_byte == -1) + return (-1); + + msg[*msg_idx] = cur_byte ^ masks[i % 4]; + } + } + + /* If we're inside a FIN frame, lets... */ + if (fsd->is_fin && *frame_size > 0) + { + /* Increase memory if our FIN frame is of length 0. */ + if (!fsd->frame_length && !is_control_frame(fsd->opcode)) + { + tmp = realloc(msg, *msg_idx + 1); + if (!tmp) + { + DEBUG("Cannot allocate memory, requested: %" PRId64 "\n", + (*msg_idx + 1)); + + wfd->error = 1; + return (-1); + } + msg = tmp; + fsd->msg_data = msg; + } + msg[*msg_idx] = '\0'; + } + + return (0); +} + +/** + * @brief Reads the next frame, whether if a TXT/BIN/CLOSE + * of arbitrary size. + * + * @param wfd Websocket Frame Data. + * + * @return Returns 0 if success, a negative number otherwise. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static int next_complete_frame(struct ws_frame_data *wfd) +{ + struct frame_state_data fsd = {0}; + fsd.msg_data = NULL; + fsd.msg_ctrl = wfd->msg_ctrl; + +#ifdef VALIDATE_UTF8 + fsd.utf8_state = UTF8_ACCEPT; +#endif + + wfd->frame_size = 0; + wfd->frame_type = -1; + wfd->msg = NULL; + + /* Read until find a FIN or a unsupported frame. */ + do + { + fsd.cur_byte = next_byte(wfd); + if (fsd.cur_byte == -1) + return (-1); + + fsd.is_fin = (fsd.cur_byte & 0xFF) >> WS_FIN_SHIFT; + fsd.opcode = (fsd.cur_byte & 0xF); + + /* Check for RSV field. */ + if (fsd.cur_byte & 0x70) + { + DEBUG("RSV is set while wsServer do not negotiate extensions!\n"); + wfd->error = 1; + break; + } + + /* + * Check if the current opcode makes sense: + * a) If we're inside a cont frame but no previous data frame + * + * b) If we're handling a data-frame and receive another data + * frame. (it's expected to receive only CONT or control + * frames). + * + * It is worth to note that in a), we do not need to check + * if the previous frame was FIN or not: if was FIN, an + * on_message event was triggered and this function returned; + * so the only possibility here is a previous non-FIN data + * frame, ;-). + */ + if ((wfd->frame_type == -1 && fsd.opcode == WS_FR_OP_CONT) || + (wfd->frame_type != -1 && !is_control_frame(fsd.opcode) && + fsd.opcode != WS_FR_OP_CONT)) + { + DEBUG("Unexpected frame was received!, opcode: %d, previous: %d\n", + fsd.opcode, wfd->frame_type); + wfd->error = 1; + break; + } + + /* Check if one of the valid opcodes. */ + if (!is_valid_frame(fsd.opcode)) + { + DEBUG("Unsupported frame opcode: %d\n", fsd.opcode); + /* We should consider as error receive an unknown frame. */ + wfd->frame_type = fsd.opcode; + wfd->error = 1; + break; + } + + /* Check our current state: if CLOSING, we only accept close frames. */ + if (get_client_state(wfd->client) == WS_STATE_CLOSING && + fsd.opcode != WS_FR_OP_CLSE) + { + DEBUG("Unexpected frame received, expected CLOSE (%d), " + "received: (%d)", + WS_FR_OP_CLSE, fsd.opcode); + wfd->error = 1; + break; + } + + /* Only change frame type if not a CONT frame. */ + if (fsd.opcode != WS_FR_OP_CONT && !is_control_frame(fsd.opcode)) + wfd->frame_type = fsd.opcode; + + fsd.mask = next_byte(wfd); + fsd.frame_length = fsd.mask & 0x7F; + fsd.frame_size = 0; + fsd.msg_idx_ctrl = 0; + + /* + * We should deny non-FIN control frames or that have + * more than 125 octets. + */ + if (is_control_frame(fsd.opcode) && + (!fsd.is_fin || fsd.frame_length > 125)) + { + DEBUG("Control frame bigger than 125 octets or not a FIN " + "frame!\n"); + wfd->error = 1; + break; + } + + /* Read a single frame, and then handle accordingly. */ + if (read_single_frame(wfd, &fsd) < 0) + break; + + /* Handle each frame + * Obs: If BIN, nothing should be done unless we got + * a FIN-frame. + */ + switch (fsd.opcode) { + /* UTF-8 Validate partial (or not) frame. */ + case WS_FR_OP_CONT: + case WS_FR_OP_TXT: { + validate_utf8_txt(wfd, &fsd); + break; + } + /* + * We _may_ send a PING frame if the ws_ping() routine was invoked. + * + * If the content is invalid and/or differs the size, ignore it. + * (maybe unsolicited PONG). + */ + case WS_FR_OP_PONG: { + handle_pong_frame(wfd, &fsd); + goto next_it; + break; + } + /* We should answer to a PING frame as soon as possible. */ + case WS_FR_OP_PING: { + if (handle_ping_frame(wfd, &fsd) < 0) + goto done; + break; + } + /* We interrupt the loop as soon as we find a CLOSE frame. */ + case WS_FR_OP_CLSE: { + if (handle_close_frame(wfd, &fsd) < 0) + goto done; + return (0); + break; + } + } + + next_it:; + + } while (!fsd.is_fin && !wfd->error); + + done: + /* Check for error. */ + if (wfd->error) + { + free(fsd.msg_data); + wfd->msg = NULL; + return (-1); + } + + wfd->msg = fsd.msg_data; + return (0); +} + +/** + * @brief Establishes to connection with the client and trigger + * events when occurs one. + * + * @param vclient Client connection. + * + * @return Returns @p vclient. + * + * @note This will be run on a different thread. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static void *ws_establishconnection(void *vclient) +{ + struct ws_frame_data wfd; /* WebSocket frame data. */ + struct ws_connection *client; /* Client structure. */ + int clse_thrd; /* Time-out close thread. */ + + client = vclient; + + /* Prepare frame data. */ + memset(&wfd, 0, sizeof(wfd)); + wfd.client = client; + + /* Do handshake. */ + if (do_handshake(&wfd) < 0) + goto closed; + + /* Read next frame until client disconnects or an error occur. */ + while (next_complete_frame(&wfd) >= 0) + { + /* Text/binary event. */ + if ((wfd.frame_type == WS_FR_OP_TXT || + wfd.frame_type == WS_FR_OP_BIN) && !wfd.error) + { + client->ws_srv.evs.onmessage(client->client_id, wfd.msg, wfd.frame_size, + wfd.frame_type); + } + + /* Close event. */ + else if (wfd.frame_type == WS_FR_OP_CLSE && !wfd.error) + { + /* + * We only send a CLOSE frame once, if we're already + * in CLOSING state, there is no need to send. + */ + if (get_client_state(client) != WS_STATE_CLOSING) + { + set_client_state(client, WS_STATE_CLOSING); + + /* We only send a close frameSend close frame */ + do_close(&wfd, -1); + } + + free(wfd.msg); + break; + } + + free(wfd.msg); + } + + /* + * on_close events always occur, whether for client closure + * or server closure, as the server is expected to + * always know when the client disconnects. + */ + client->ws_srv.evs.onclose(client->client_id); + + closed: + clse_thrd = client->close_thrd; + + /* Wait for timeout thread if necessary. */ + if (clse_thrd) + { + pthread_cond_signal(&client->cnd_state_close); + pthread_join(client->thrd_tout, NULL); + } + + /* Close connectin properly. */ + if (get_client_state(client) != WS_STATE_CLOSED) { + DEBUG("Closing: normal close\n"); + close_client(client, 1); + } + + return (vclient); +} + +/** + * Accept parameters. + */ +struct ws_accept_params +{ + int sock; + struct ws_server ws_srv; +}; + +/** + * @brief Main loop that keeps accepting new connections. + * + * @param data Server socket. + * + * @return Returns @p data. + * + * @note This may be run on a different thread. + * + * @attention This is part of the internal API and is documented just + * for completeness. + */ +static void *ws_accept(void *data) +{ + struct ws_accept_params *ws_prm; /* wsServer parameters. */ + struct sockaddr_storage sa; /* Client. */ + pthread_t client_thread; /* Client thread. */ + struct timeval time; /* Client socket timeout. */ + socklen_t salen; /* Length of sockaddr. */ + int new_sock; /* New opened connection. */ + int sock; /* Server sock. */ + int i; /* Loop index. */ + + ws_prm = data; + sock = ws_prm->sock; + salen = sizeof(sa); + + while (1) + { + /* Accept. */ + new_sock = accept(sock, (struct sockaddr *)&sa, &salen); + if (new_sock < 0) + panic("Error on accepting connections.."); + + if (timeout) + { + time.tv_sec = timeout / 1000; + time.tv_usec = (timeout % 1000) * 1000; + + /* + * Socket timeout + * This feature seems to be supported on Linux, Windows, + * macOS and FreeBSD. + * + * See: + * https://linux.die.net/man/3/setsockopt + */ + setsockopt(new_sock, SOL_SOCKET, SO_SNDTIMEO, (const char*)&time, + sizeof(struct timeval)); + } + + /* Adds client socket to socks list. */ + pthread_mutex_lock(&mutex); + for (i = 0; i < MAX_CLIENTS; i++) + { + if (client_socks[i].client_sock == -1) + { + memcpy(&client_socks[i].ws_srv, &ws_prm->ws_srv, + sizeof(struct ws_server)); + + client_socks[i].client_sock = new_sock; + client_socks[i].state = WS_STATE_CONNECTING; + client_socks[i].close_thrd = false; + client_socks[i].last_pong_id = -1; + client_socks[i].current_ping_id = -1; + client_socks[i].client_id = get_next_cid(); + set_client_address(&client_socks[i]); + + if (pthread_mutex_init(&client_socks[i].mtx_state, NULL)) + panic("Error on allocating close mutex"); + if (pthread_cond_init(&client_socks[i].cnd_state_close, NULL)) + panic("Error on allocating condition var\n"); + if (pthread_mutex_init(&client_socks[i].mtx_snd, NULL)) + panic("Error on allocating send mutex"); + if (pthread_mutex_init(&client_socks[i].mtx_ping, NULL)) + panic("Error on allocating ping/pong mutex"); + break; + } + } + pthread_mutex_unlock(&mutex); + + /* Client socket added to socks list ? */ + if (i != MAX_CLIENTS) + { + if (pthread_create( + &client_thread, NULL, ws_establishconnection, &client_socks[i])) + panic("Could not create the client thread!"); + + pthread_detach(client_thread); + } + else + close_socket(new_sock); + } + + free(data); + return (data); +} + +/** + * @brief By using the server parameters provided in @p ws_srv, + * create a socket and bind it accordingly with the server + * configurations. + * + * @param ws_srv Web Socket configurations. + * + * @return Returns the socket file descriptor. + */ +static int do_bind_socket(struct ws_server *ws_srv) +{ + struct addrinfo hints, *results, *try; + char port[8] = {0}; + int reuse; + int sock; + + reuse = 1; + + /* Prepare the getaddrinfo structure. */ + memset(&hints, 0, sizeof(struct addrinfo)); + hints.ai_flags = AI_PASSIVE; + hints.ai_family = AF_UNSPEC; + hints.ai_socktype = SOCK_STREAM; + + /* Port. */ + snprintf(port, sizeof port - 1, "%d", ws_srv->port); + + if (getaddrinfo(ws_srv->host, port, &hints, &results) != 0) + panic("getaddrinfo() failed"); + + /* Try to create a socket with one of the returned addresses. */ + for (try = results; try != NULL; try = try->ai_next) + { + /* try to make a socket with this setup */ + if ((sock = socket(try->ai_family, try->ai_socktype, + try->ai_protocol)) < 0) + { + continue; + } + + /* Reuse previous address. */ + if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuse, + sizeof(reuse)) < 0) + { + panic("setsockopt(SO_REUSEADDR) failed"); + } + + /* Bind. */ + if (bind(sock, try->ai_addr, try->ai_addrlen) < 0) + panic("Bind failed"); + + /* if it worked, we're done. */ + break; + } + + freeaddrinfo(results); + + /* Check if binded with success. */ + if (try == NULL) + panic("couldn't find a port to bind to"); + + return (sock); +} + +/** + * @brief Main loop for the server. + * + * @param ws_srv Web Socket server parameters. + * + * @return If @p thread_loop != 0, returns 0. Otherwise, never + * returns. + */ +int ws_socket(struct ws_server *ws_srv) +{ + struct ws_accept_params *ws_prm; /* Accept parameters. */ + pthread_t accept_thread; /* Accept thread. */ + int sock; /* Client sock. */ + + timeout = ws_srv->timeout_ms; + + /* Ignore 'unused functions' warnings. */ + ((void)skip_frame); + + /* Allocates our parameters data and copy the ws_server structure. */ + ws_prm = malloc(sizeof(*ws_prm)); + if (!ws_prm) + panic("Unable to allocate ws parameters, out of memory!\n"); + + memcpy(&ws_prm->ws_srv, ws_srv, sizeof(*ws_srv)); + +#ifdef _WIN32 + WSADATA wsaData; + if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) + panic("WSAStartup failed!"); + + /** + * Sets stdout to be non-buffered. + * + * According to the docs from MSDN (setvbuf page), Windows do not + * really supports line buffering but full-buffering instead. + * + * Quote from the docs: + * "... _IOLBF For some systems, this provides line buffering. + * However, for Win32, the behavior is the same as _IOFBF" + */ + setvbuf(stdout, NULL, _IONBF, 0); +#endif + + /* Create socket and bind. */ + sock = do_bind_socket(ws_srv); + + /* Listen. */ + if (listen(sock, MAX_CLIENTS) < 0) + panic("Unable to listen!\n"); + + /* Wait for incoming connections. */ + printf("Waiting for incoming connections...\n"); + memset(client_socks, -1, sizeof(client_socks)); + + /* Accept connections. */ + ws_prm->sock = sock; + + if (!ws_srv->thread_loop) + ws_accept(ws_prm); + else + { + if (pthread_create(&accept_thread, NULL, ws_accept, (void *)ws_prm)) + panic("Could not create the client thread!"); + pthread_detach(accept_thread); + } + + return (0); +} + +#ifdef AFL_FUZZ +/** + * @brief WebSocket fuzzy test routine + * + * @param evs Events structure. + * + * @param file File to be read. + * + * @return Returns 0, or crash. + * + * @note This is a 'fuzzy version' of the function @ref ws_socket. + * This routine do not listen to any port nor accept multiples + * connections. It is intended to read a stream of frames through a + * file and process it as if they are coming from a socket. + * + * This behavior enables us to test wsServer against fuzzers, like + * AFL, and see if it crashes, hangs or behaves normally, even under + * weird conditions. + */ +int ws_file(struct ws_events *evs, const char *file) +{ + int sock; + sock = open(file, O_RDONLY); + if (sock < 0) + panic("Invalid file\n"); + + /* Copy events. */ + memcpy(&cli_events, evs, sizeof(struct ws_events)); + + /* Clear client socks list. */ + memset(client_socks, -1, sizeof(client_socks)); + + /* Set client settings. */ + client_socks[0].client_sock = sock; + client_socks[0].state = WS_STATE_CONNECTING; + client_socks[0].close_thrd = false; + + /* Initialize mutexes. */ + if (pthread_mutex_init(&client_socks[0].mtx_state, NULL)) + panic("Error on allocating close mutex"); + if (pthread_cond_init(&client_socks[0].cnd_state_close, NULL)) + panic("Error on allocating condition var\n"); + if (pthread_mutex_init(&client_socks[0].mtx_snd, NULL)) + panic("Error on allocating send mutex"); + if (pthread_mutex_init(&client_socks[0].mtx_ping, NULL)) + panic("Error on allocating ping/pong mutex"); + + ws_establishconnection(&client_socks[0]); + return (0); +} +#endif |
