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typedef unsigned int u32;
typedef unsigned char u8;
#define WIDTH 600
#define HEIGHT 600
u32 BUFFER[WIDTH * HEIGHT];
extern u8 __heap_base;
u32 BumpPointer = (u32)&__heap_base;
void* Malloc(u32 Size)
{
u32 Result = BumpPointer;
Result += Size;
return (void *)Result;
}
void Free(u32 Size)
{
BumpPointer -= Size;
}
void go(u32 *Pixels, int Width, int Height) {
for(int Y = 0; Y < Height; Y++)
{
for(int X = 0; X < Width; X++)
{
u32 Color = 0xFFFF0000;
Pixels[Y*Width + X] = Color;
}
}
}
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