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-rwxr-xr-xcode/win32_handmade.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/code/win32_handmade.h b/code/win32_handmade.h
deleted file mode 100755
index ba39332..0000000
--- a/code/win32_handmade.h
+++ /dev/null
@@ -1,89 +0,0 @@
-#if !defined(WIN32_HANDMADE_H)
-/* ========================================================================
- $File: $
- $Date: $
- $Revision: $
- $Creator: Casey Muratori $
- $Notice: (C) Copyright 2014 by Molly Rocket, Inc. All Rights Reserved. $
- ======================================================================== */
-
-struct win32_offscreen_buffer
-{
- // NOTE(casey): Pixels are alwasy 32-bits wide, Memory Order BB GG RR XX
- BITMAPINFO Info;
- void *Memory;
- int Width;
- int Height;
- int Pitch;
- int BytesPerPixel;
-};
-
-struct win32_window_dimension
-{
- int Width;
- int Height;
-};
-
-struct win32_sound_output
-{
- int SamplesPerSecond;
- u32 RunningSampleIndex;
- int BytesPerSample;
- DWORD SecondaryBufferSize;
- DWORD SafetyBytes;
- r32 tSine;
- // TODO(casey): Should running sample index be in bytes as well
- // TODO(casey): Math gets simpler if we add a "bytes per second" field?
-};
-
-struct win32_debug_time_marker
-{
- DWORD OutputPlayCursor;
- DWORD OutputWriteCursor;
- DWORD OutputLocation;
- DWORD OutputByteCount;
- DWORD ExpectedFlipPlayCursor;
-
- DWORD FlipPlayCursor;
- DWORD FlipWriteCursor;
-};
-
-struct win32_game_code
-{
- HMODULE GameCodeDLL;
- FILETIME DLLLastWriteTime;
-
- // IMPORTANT(casey): Either of the callbacks can be 0! You must
- // check before calling.
- game_update_and_render *UpdateAndRender;
- game_get_sound_samples *GetSoundSamples;
-
- b32 IsValid;
-};
-
-#define WIN32_STATE_FILE_NAME_COUNT MAX_PATH
-struct win32_replay_buffer
-{
- HANDLE FileHandle;
- HANDLE MemoryMap;
- char FileName[WIN32_STATE_FILE_NAME_COUNT];
- void *MemoryBlock;
-};
-struct win32_state
-{
- u64 TotalSize;
- void *GameMemoryBlock;
- win32_replay_buffer ReplayBuffers[4];
-
- HANDLE RecordingHandle;
- int InputRecordingIndex;
-
- HANDLE PlaybackHandle;
- int InputPlayingIndex;
-
- char EXEFileName[WIN32_STATE_FILE_NAME_COUNT];
- char *OnePastLastEXEFileNameSlash;
-};
-
-#define WIN32_HANDMADE_H
-#endif